71 lines
2.0 KiB
C++
71 lines
2.0 KiB
C++
// Copyright (C) 2024 Jérôme "SirLynix" Leclercq (lynix680@gmail.com)
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// This file is part of the "Nazara Engine - Renderer module"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#pragma once
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#ifndef NAZARA_RENDERER_RENDERSTATES_HPP
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#define NAZARA_RENDERER_RENDERSTATES_HPP
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#include <NazaraUtils/Prerequisites.hpp>
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#include <Nazara/Renderer/Enums.hpp>
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#include <Nazara/Utility/Enums.hpp>
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#include <Nazara/Utility/VertexDeclaration.hpp>
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#include <memory>
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#include <vector>
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namespace Nz
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{
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class ShaderModule;
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struct RenderStates
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{
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ColorComponentMask colorWriteMask = ColorComponentAll;
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FaceCulling faceCulling = FaceCulling::Back;
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FaceFilling faceFilling = FaceFilling::Fill;
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FrontFace frontFace = FrontFace::CounterClockwise;
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RendererComparison depthCompare = RendererComparison::LessOrEqual;
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PrimitiveMode primitiveMode = PrimitiveMode::TriangleList;
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struct
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{
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BlendEquation modeAlpha = BlendEquation::Add;
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BlendEquation modeColor = BlendEquation::Add;
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BlendFunc dstAlpha = BlendFunc::Zero;
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BlendFunc dstColor = BlendFunc::Zero;
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BlendFunc srcAlpha = BlendFunc::One;
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BlendFunc srcColor = BlendFunc::One;
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} blend;
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struct
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{
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RendererComparison compare = RendererComparison::Always;
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StencilOperation depthFail = StencilOperation::Keep;
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StencilOperation fail = StencilOperation::Keep;
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StencilOperation pass = StencilOperation::Keep;
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UInt32 compareMask = 0xFFFFFFFF;
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UInt32 reference = 0;
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UInt32 writeMask = 0xFFFFFFFF;
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} stencilBack, stencilFront;
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bool blending = false;
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bool depthBias = false;
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bool depthBuffer = false;
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bool depthClamp = false;
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bool depthWrite = true;
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bool scissorTest = false;
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bool stencilTest = false;
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float depthBiasConstantFactor = 0.f;
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float depthBiasSlopeFactor = 0.f;
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float lineWidth = 1.f;
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float pointSize = 1.f;
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};
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inline bool operator==(const RenderStates& lhs, const RenderStates& rhs);
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}
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#include <Nazara/Renderer/RenderStates.inl>
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#endif // NAZARA_RENDERER_RENDERSTATES_HPP
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