NazaraEngine/include/Nazara/Graphics/PropertyHandler/PropertyHandler.hpp

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1.5 KiB
C++

// Copyright (C) 2023 Jérôme "Lynix" Leclercq (lynix680@gmail.com)
// This file is part of the "Nazara Engine - Graphics module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#pragma once
#ifndef NAZARA_GRAPHICS_PROPERTYHANDLER_PROPERTYHANDLER_HPP
#define NAZARA_GRAPHICS_PROPERTYHANDLER_PROPERTYHANDLER_HPP
#include <NazaraUtils/Prerequisites.hpp>
#include <Nazara/Core/Enums.hpp>
#include <Nazara/Graphics/Config.hpp>
#include <NZSL/Enums.hpp>
namespace Nz
{
class Material;
class MaterialInstance;
class ShaderReflection;
class NAZARA_GRAPHICS_API PropertyHandler
{
public:
PropertyHandler() = default;
PropertyHandler(const PropertyHandler&) = default;
PropertyHandler(PropertyHandler&&) = delete;
virtual ~PropertyHandler();
virtual bool NeedsUpdateOnTextureUpdate(std::size_t updatedTexturePropertyIndex) const;
virtual bool NeedsUpdateOnValueUpdate(std::size_t updatedValuePropertyIndex) const;
virtual void Setup(const Material& material, const ShaderReflection& reflection) = 0;
virtual void Update(MaterialInstance& materialInstance) const = 0;
PropertyHandler& operator=(const PropertyHandler&) = default;
PropertyHandler& operator=(PropertyHandler&&) = delete;
struct SamplerData
{
std::size_t textureIndex;
};
struct UniformValue
{
std::size_t uniformBufferIndex;
std::size_t offset;
};
};
}
#include <Nazara/Graphics/PropertyHandler/PropertyHandler.inl>
#endif // NAZARA_GRAPHICS_PROPERTYHANDLER_PROPERTYHANDLER_HPP