NazaraEngine/include/Nazara/Vulkan/RenderTarget.hpp

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1.1 KiB
C++

// Copyright (C) 201 Jérôme Leclercq
// This file is part of the "Nazara Engine - Vulkan"
// For conditions of distribution and use, see copyright notice in Config.hpp
#pragma once
#ifndef NAZARA_RENDERTARGET_HPP
#define NAZARA_RENDERTARGET_HPP
#include <Nazara/Prerequesites.hpp>
#include <Nazara/Core/Signal.hpp>
#include <Nazara/Vulkan/Config.hpp>
#include <Nazara/Vulkan/VkFrameBuffer.hpp>
#include <unordered_map>
#include <vulkan/vulkan.h>
namespace Nz
{
class Renderer;
class NAZARA_VULKAN_API RenderTarget
{
friend Renderer;
public:
RenderTarget() = default;
RenderTarget(const RenderTarget&) = delete;
RenderTarget(RenderTarget&&) = delete; ///TOOD?
virtual ~RenderTarget();
virtual bool Acquire(const Vk::Framebuffer** framebuffer) const = 0;
virtual void Present() = 0;
RenderTarget& operator=(const RenderTarget&) = delete;
RenderTarget& operator=(RenderTarget&&) = delete; ///TOOD?
// Signals:
NazaraSignal(OnRenderTargetRelease, const RenderTarget* /*renderTarget*/);
NazaraSignal(OnRenderTargetSizeChange, const RenderTarget* /*renderTarget*/);
};
}
#endif // NAZARA_RENDERTARGET_HPP