NazaraEngine/include/Nazara/VulkanRenderer/VulkanWindowFramebuffer.hpp

37 lines
1.2 KiB
C++

// Copyright (C) 2020 Jérôme Leclercq
// This file is part of the "Nazara Engine - Renderer module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#pragma once
#ifndef NAZARA_VULKANRENDERER_VULKANWINDOWFRAMEBUFFER_HPP
#define NAZARA_VULKANRENDERER_VULKANWINDOWFRAMEBUFFER_HPP
#include <Nazara/VulkanRenderer/VulkanFramebuffer.hpp>
#include <vector>
namespace Nz
{
class NAZARA_VULKANRENDERER_API VulkanWindowFramebuffer final : public VulkanFramebuffer
{
public:
inline VulkanWindowFramebuffer(Vk::Framebuffer* framebuffers, std::size_t count);
VulkanWindowFramebuffer(const VulkanWindowFramebuffer&) = delete;
VulkanWindowFramebuffer(VulkanWindowFramebuffer&&) noexcept = default;
~VulkanWindowFramebuffer() = default;
inline const Vk::Framebuffer& GetFramebuffer(std::size_t index) const;
inline std::size_t GetFramebufferCount() const;
VulkanWindowFramebuffer& operator=(const VulkanWindowFramebuffer&) = delete;
VulkanWindowFramebuffer& operator=(VulkanWindowFramebuffer&&) noexcept = default;
private:
std::vector<Vk::Framebuffer> m_framebuffers;
};
}
#include <Nazara/VulkanRenderer/VulkanWindowFramebuffer.inl>
#endif // NAZARA_VULKANRENDERER_VULKANWINDOWFRAMEBUFFER_HPP