NazaraEngine/include/Nazara/Graphics/DeferredFogPass.hpp

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// Copyright (C) 2017 Jérôme Leclercq
// This file is part of the "Nazara Engine - Graphics module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#pragma once
#ifndef NAZARA_DEFERREDFOGPASS_HPP
#define NAZARA_DEFERREDFOGPASS_HPP
#include <Nazara/Prerequisites.hpp>
#include <Nazara/Graphics/DeferredRenderPass.hpp>
#include <Nazara/Renderer/RenderStates.hpp>
#include <Nazara/Renderer/Shader.hpp>
#include <Nazara/Renderer/TextureSampler.hpp>
namespace Nz
{
class NAZARA_GRAPHICS_API DeferredFogPass : public DeferredRenderPass
{
public:
DeferredFogPass();
virtual ~DeferredFogPass();
bool Process(const SceneData& sceneData, unsigned int firstWorkTexture, unsigned int secondWorkTexture) const override;
protected:
RenderStates m_states;
ShaderRef m_shader;
TextureSampler m_pointSampler;
int m_shaderEyePositionLocation;
};
}
#endif // NAZARA_DEFERREDFOGPASS_HPP