NazaraEngine/include/Nazara/Lua/LuaInstance.inl

41 lines
814 B
C++

// Copyright (C) 2017 Jérôme Leclercq
// This file is part of the "Nazara Engine - Lua scripting module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#include <Nazara/Lua/Debug.hpp>
namespace Nz
{
inline std::size_t LuaInstance::GetMemoryLimit() const
{
return m_memoryLimit;
}
inline std::size_t LuaInstance::GetMemoryUsage() const
{
return m_memoryUsage;
}
inline UInt32 LuaInstance::GetTimeLimit() const
{
return m_timeLimit;
}
inline void LuaInstance::SetMemoryLimit(std::size_t memoryLimit)
{
m_memoryLimit = memoryLimit;
}
inline void LuaInstance::SetTimeLimit(UInt32 limit)
{
m_timeLimit = limit;
}
inline void LuaInstance::SetMemoryUsage(std::size_t memoryUsage)
{
m_memoryUsage = memoryUsage;
}
}
#include <Nazara/Lua/DebugOff.hpp>