NazaraEngine/include/Nazara/Physics2D/Collider2D.hpp

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6.8 KiB
C++

// Copyright (C) 2017 Jérôme Leclercq
// This file is part of the "Nazara Engine - Physics 2D module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#pragma once
#ifndef NAZARA_COLLIDER2D_HPP
#define NAZARA_COLLIDER2D_HPP
#include <Nazara/Prerequisites.hpp>
#include <Nazara/Core/ObjectRef.hpp>
#include <Nazara/Core/ObjectLibrary.hpp>
#include <Nazara/Core/Signal.hpp>
#include <Nazara/Core/SparsePtr.hpp>
#include <Nazara/Math/Rect.hpp>
#include <Nazara/Math/Vector2.hpp>
#include <Nazara/Physics2D/Config.hpp>
#include <Nazara/Physics2D/Enums.hpp>
#include <vector>
struct cpShape;
namespace Nz
{
class Collider2D;
class RigidBody2D;
using Collider2DConstRef = ObjectRef<const Collider2D>;
using Collider2DLibrary = ObjectLibrary<Collider2D>;
using Collider2DRef = ObjectRef<Collider2D>;
class NAZARA_PHYSICS2D_API Collider2D : public RefCounted
{
friend Collider2DLibrary;
friend RigidBody2D;
friend class CompoundCollider2D; //< See CompoundCollider2D::CreateShapes
public:
inline Collider2D();
Collider2D(const Collider2D&) = delete;
Collider2D(Collider2D&&) = delete;
virtual ~Collider2D();
virtual float ComputeMomentOfInertia(float mass) const = 0;
inline UInt32 GetCategoryMask() const;
inline UInt32 GetCollisionGroup() const;
inline unsigned int GetCollisionId() const;
inline UInt32 GetCollisionMask() const;
virtual ColliderType2D GetType() const = 0;
inline bool IsTrigger() const;
inline void SetCategoryMask(UInt32 categoryMask);
inline void SetCollisionGroup(UInt32 groupId);
inline void SetCollisionId(unsigned int typeId);
inline void SetCollisionMask(UInt32 mask);
inline void SetTrigger(bool trigger);
Collider2D& operator=(const Collider2D&) = delete;
Collider2D& operator=(Collider2D&&) = delete;
// Signals:
NazaraSignal(OnColliderRelease, const Collider2D* /*collider*/);
protected:
virtual void CreateShapes(RigidBody2D* body, std::vector<cpShape*>& shapes) const = 0;
bool m_trigger;
UInt32 m_categoryMask;
UInt32 m_collisionGroup;
unsigned int m_collisionId;
UInt32 m_collisionMask;
private:
virtual std::vector<cpShape*> GenerateShapes(RigidBody2D* body) const;
static Collider2DLibrary::LibraryMap s_library;
};
class BoxCollider2D;
using BoxCollider2DConstRef = ObjectRef<const BoxCollider2D>;
using BoxCollider2DRef = ObjectRef<BoxCollider2D>;
class NAZARA_PHYSICS2D_API BoxCollider2D : public Collider2D
{
public:
BoxCollider2D(const Vector2f& size, float radius = 0.f);
BoxCollider2D(const Rectf& rect, float radius = 0.f);
float ComputeMomentOfInertia(float mass) const override;
inline float GetRadius() const;
inline const Rectf& GetRect() const;
inline Vector2f GetSize() const;
ColliderType2D GetType() const override;
template<typename... Args> static BoxCollider2DRef New(Args&&... args);
private:
void CreateShapes(RigidBody2D* body, std::vector<cpShape*>& shapes) const override;
Rectf m_rect;
float m_radius;
};
class CircleCollider2D;
using CircleCollider2DConstRef = ObjectRef<const CircleCollider2D>;
using CircleCollider2DRef = ObjectRef<CircleCollider2D>;
class NAZARA_PHYSICS2D_API CircleCollider2D : public Collider2D
{
public:
CircleCollider2D(float radius, const Vector2f& offset = Vector2f::Zero());
float ComputeMomentOfInertia(float mass) const override;
inline const Vector2f& GetOffset() const;
inline float GetRadius() const;
ColliderType2D GetType() const override;
template<typename... Args> static CircleCollider2DRef New(Args&&... args);
private:
void CreateShapes(RigidBody2D* body, std::vector<cpShape*>& shapes) const override;
Vector2f m_offset;
float m_radius;
};
class CompoundCollider2D;
using CompoundCollider2DConstRef = ObjectRef<const CompoundCollider2D>;
using CompoundCollider2DRef = ObjectRef<CompoundCollider2D>;
class NAZARA_PHYSICS2D_API CompoundCollider2D : public Collider2D
{
public:
CompoundCollider2D(std::vector<Collider2DRef> geoms);
float ComputeMomentOfInertia(float mass) const override;
inline bool DoesOverrideCollisionProperties() const;
inline const std::vector<Collider2DRef>& GetGeoms() const;
ColliderType2D GetType() const override;
inline void OverridesCollisionProperties(bool shouldOverride);
template<typename... Args> static CompoundCollider2DRef New(Args&&... args);
private:
void CreateShapes(RigidBody2D* body, std::vector<cpShape*>& shapes) const override;
std::vector<cpShape*> GenerateShapes(RigidBody2D* body) const override;
std::vector<Collider2DRef> m_geoms;
bool m_doesOverrideCollisionProperties;
};
class ConvexCollider2D;
using ConvexCollider2DConstRef = ObjectRef<const ConvexCollider2D>;
using ConvexCollider2DRef = ObjectRef<ConvexCollider2D>;
class NAZARA_PHYSICS2D_API ConvexCollider2D : public Collider2D
{
public:
ConvexCollider2D(SparsePtr<const Vector2f> vertices, std::size_t vertexCount, float radius = 0.f);
float ComputeMomentOfInertia(float mass) const override;
ColliderType2D GetType() const override;
inline const std::vector<Vector2d>& GetVertices() const;
template<typename... Args> static ConvexCollider2DRef New(Args&&... args);
private:
void CreateShapes(RigidBody2D* body, std::vector<cpShape*>& shapes) const override;
std::vector<Vector2d> m_vertices;
float m_radius;
};
class NullCollider2D;
using NullCollider2DConstRef = ObjectRef<const NullCollider2D>;
using NullCollider2DRef = ObjectRef<NullCollider2D>;
class NAZARA_PHYSICS2D_API NullCollider2D : public Collider2D
{
public:
NullCollider2D() = default;
float ComputeMomentOfInertia(float mass) const override;
ColliderType2D GetType() const override;
template<typename... Args> static NullCollider2DRef New(Args&&... args);
private:
void CreateShapes(RigidBody2D* body, std::vector<cpShape*>& shapes) const override;
};
class SegmentCollider2D;
using SegmentCollider2DConstRef = ObjectRef<const SegmentCollider2D>;
using SegmentCollider2DRef = ObjectRef<SegmentCollider2D>;
class NAZARA_PHYSICS2D_API SegmentCollider2D : public Collider2D
{
public:
inline SegmentCollider2D(const Vector2f& first, const Vector2f& second, float thickness = 1.f);
float ComputeMomentOfInertia(float mass) const override;
inline const Vector2f& GetFirstPoint() const;
inline float GetLength() const;
inline const Vector2f& GetSecondPoint() const;
inline float GetThickness() const;
ColliderType2D GetType() const override;
template<typename... Args> static SegmentCollider2DRef New(Args&&... args);
private:
void CreateShapes(RigidBody2D* body, std::vector<cpShape*>& shapes) const override;
Vector2f m_first;
Vector2f m_second;
float m_thickness;
};
}
#include <Nazara/Physics2D/Collider2D.inl>
#endif // NAZARA_COLLIDER2D_HPP