NazaraEngine/include/Nazara/Graphics/Sprite.hpp

47 lines
1.3 KiB
C++

// Copyright (C) 2017 Jérôme Leclercq
// This file is part of the "Nazara Engine - Graphics module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#pragma once
#ifndef NAZARA_SPRITE_HPP
#define NAZARA_SPRITE_HPP
#include <Nazara/Prerequisites.hpp>
#include <Nazara/Graphics/Config.hpp>
#include <Nazara/Graphics/InstancedRenderable.hpp>
#include <Nazara/Renderer/RenderPipeline.hpp>
#include <Nazara/Utility/VertexDeclaration.hpp>
#include <Nazara/Utility/VertexStruct.hpp>
#include <array>
namespace Nz
{
class NAZARA_GRAPHICS_API Sprite : public InstancedRenderable
{
public:
Sprite(std::shared_ptr<Material> material);
Sprite(const Sprite&) = delete;
Sprite(Sprite&&) noexcept = default;
~Sprite() = default;
void BuildElement(std::size_t passIndex, const WorldInstance& worldInstance, std::vector<std::unique_ptr<RenderElement>>& elements) const override;
const std::shared_ptr<Material>& GetMaterial(std::size_t i) const;
std::size_t GetMaterialCount() const;
inline void SetMaterial(std::shared_ptr<Material> material);
Sprite& operator=(const Sprite&) = delete;
Sprite& operator=(Sprite&&) noexcept = default;
private:
std::array<VertexStruct_XYZ_Color_UV, 4> m_vertices;
std::shared_ptr<Material> m_material;
};
}
#include <Nazara/Graphics/Sprite.inl>
#endif