NazaraEngine/include/Nazara/OpenGLRenderer/OpenGLCommandBuffer.inl

127 lines
3.7 KiB
C++

// Copyright (C) 2020 Jérôme Leclercq
// This file is part of the "Nazara Engine - OpenGL Renderer"
// For conditions of distribution and use, see copyright notice in Config.hpp
#include <Nazara/OpenGLRenderer/OpenGLCommandBuffer.hpp>
#include <Nazara/OpenGLRenderer/OpenGLFramebuffer.hpp>
#include <stdexcept>
#include <Nazara/OpenGLRenderer/Debug.hpp>
namespace Nz
{
inline void OpenGLCommandBuffer::BeginDebugRegion(const std::string_view& regionName, const Nz::Color& color)
{
BeginDebugRegionData beginDebugRegion;
beginDebugRegion.color = color;
beginDebugRegion.regionName = regionName;
m_commands.emplace_back(std::move(beginDebugRegion));
}
inline void OpenGLCommandBuffer::BindIndexBuffer(GLuint indexBuffer, UInt64 offset)
{
m_currentStates.indexBuffer = indexBuffer;
m_currentStates.indexBufferOffset = offset;
}
inline void OpenGLCommandBuffer::BindPipeline(const OpenGLRenderPipeline* pipeline)
{
m_currentStates.pipeline = pipeline;
}
inline void OpenGLCommandBuffer::BindShaderBinding(const OpenGLShaderBinding* binding)
{
m_currentStates.shaderBindings = binding;
}
inline void OpenGLCommandBuffer::BindVertexBuffer(UInt32 binding, GLuint vertexBuffer, UInt64 offset)
{
if (binding >= m_currentStates.vertexBuffers.size())
m_currentStates.vertexBuffers.resize(binding + 1);
auto& vertexBufferData = m_currentStates.vertexBuffers[binding];
vertexBufferData.offset = offset;
vertexBufferData.vertexBuffer = vertexBuffer;
}
inline void OpenGLCommandBuffer::CopyBuffer(GLuint source, GLuint target, UInt64 size, UInt64 sourceOffset, UInt64 targetOffset)
{
CopyBufferData copyBuffer = {
source,
target,
size,
sourceOffset,
targetOffset
};
m_commands.emplace_back(std::move(copyBuffer));
}
inline void OpenGLCommandBuffer::CopyBuffer(const UploadPool::Allocation& allocation, GLuint target, UInt64 size, UInt64 sourceOffset, UInt64 targetOffset)
{
CopyBufferFromMemoryData copyBuffer = {
static_cast<const UInt8*>(allocation.mappedPtr) + sourceOffset,
target,
size,
targetOffset
};
m_commands.emplace_back(std::move(copyBuffer));
}
inline void OpenGLCommandBuffer::Draw(UInt32 vertexCount, UInt32 instanceCount, UInt32 firstVertex, UInt32 firstInstance)
{
if (!m_currentStates.pipeline)
throw std::runtime_error("no pipeline bound");
DrawData draw;
draw.states = m_currentStates;
draw.firstInstance = firstInstance;
draw.firstVertex = firstVertex;
draw.instanceCount = instanceCount;
draw.vertexCount = vertexCount;
m_commands.emplace_back(std::move(draw));
}
inline void OpenGLCommandBuffer::DrawIndexed(UInt32 indexCount, UInt32 instanceCount, UInt32 firstVertex, UInt32 firstInstance)
{
if (!m_currentStates.pipeline)
throw std::runtime_error("no pipeline bound");
DrawIndexedData draw;
draw.states = m_currentStates;
draw.firstInstance = firstInstance;
draw.firstVertex = firstVertex;
draw.indexCount = indexCount;
draw.instanceCount = instanceCount;
m_commands.emplace_back(std::move(draw));
}
inline void OpenGLCommandBuffer::EndDebugRegion()
{
m_commands.emplace_back(EndDebugRegionData{});
}
inline void OpenGLCommandBuffer::SetFramebuffer(const OpenGLFramebuffer& framebuffer, const RenderPass& /*renderPass*/, std::initializer_list<CommandBufferBuilder::ClearValues> clearValues)
{
SetFrameBufferData setFramebuffer;
setFramebuffer.framebuffer = &framebuffer;
m_commands.emplace_back(std::move(setFramebuffer));
}
inline void OpenGLCommandBuffer::SetScissor(Nz::Recti scissorRegion)
{
m_currentStates.scissorRegion = scissorRegion;
}
inline void OpenGLCommandBuffer::SetViewport(Nz::Recti viewportRegion)
{
m_currentStates.viewportRegion = viewportRegion;
}
}
#include <Nazara/OpenGLRenderer/DebugOff.hpp>