73 lines
1.4 KiB
C++
73 lines
1.4 KiB
C++
// Copyright (C) 2020 Jérôme Leclercq
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// This file is part of the "Nazara Engine - Renderer module"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#pragma once
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#ifndef NAZARA_SHADERBINDING_HPP
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#define NAZARA_SHADERBINDING_HPP
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#include <Nazara/Prerequisites.hpp>
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#include <Nazara/Renderer/Config.hpp>
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#include <memory>
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#include <variant>
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namespace Nz
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{
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class AbstractBuffer;
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class ShaderBinding;
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class ShaderBindingDeleter;
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class Texture;
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class TextureSampler;
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using ShaderBindingPtr = std::unique_ptr<ShaderBinding, ShaderBindingDeleter>;
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class NAZARA_RENDERER_API ShaderBinding
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{
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friend ShaderBindingDeleter;
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public:
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struct Binding;
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ShaderBinding() = default;
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virtual ~ShaderBinding();
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virtual void Update(std::initializer_list<Binding> bindings) = 0;
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struct TextureBinding
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{
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Texture* texture;
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TextureSampler* sampler;
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};
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struct UniformBufferBinding
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{
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AbstractBuffer* buffer;
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UInt64 offset;
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UInt64 range;
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};
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struct Binding
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{
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std::size_t bindingIndex;
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std::variant<TextureBinding, UniformBufferBinding> content;
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};
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protected:
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virtual void Release() = 0;
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ShaderBinding(const ShaderBinding&) = delete;
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ShaderBinding(ShaderBinding&&) = default;
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};
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class ShaderBindingDeleter
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{
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public:
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inline void operator()(ShaderBinding* binding);
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};
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}
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#include <Nazara/Renderer/ShaderBinding.inl>
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#endif // NAZARA_SHADERBINDING_HPP
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