53 lines
1.3 KiB
C++
53 lines
1.3 KiB
C++
// Copyright (C) 2020 Jérôme Leclercq
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// This file is part of the "Nazara Engine - Renderer module"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#pragma once
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#ifndef NAZARA_TEXTURE_HPP
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#define NAZARA_TEXTURE_HPP
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#include <Nazara/Prerequisites.hpp>
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#include <Nazara/Core/Resource.hpp>
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#include <Nazara/Math/Vector3.hpp>
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#include <Nazara/Renderer/Config.hpp>
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#include <Nazara/Utility/Enums.hpp>
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namespace Nz
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{
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struct TextureInfo
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{
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PixelFormat pixelFormat;
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ImageType type;
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unsigned int depth = 1;
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unsigned int height;
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unsigned int mipmapLevel = 1;
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unsigned int width;
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};
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class NAZARA_RENDERER_API Texture : public Resource
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{
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public:
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Texture() = default;
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Texture(const Texture&) = delete;
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Texture(Texture&&) = delete;
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virtual ~Texture();
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virtual PixelFormat GetFormat() const = 0;
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virtual UInt8 GetLevelCount() const = 0;
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virtual Vector3ui GetSize(UInt8 level = 0) const = 0;
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virtual ImageType GetType() const = 0;
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virtual bool Update(const void* ptr) = 0;
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static inline unsigned int GetLevelSize(unsigned int size, unsigned int level);
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Texture& operator=(const Texture&) = delete;
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Texture& operator=(Texture&&) = delete;
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};
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}
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#include <Nazara/Renderer/Texture.inl>
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#endif // NAZARA_TEXTURE_HPP
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