NazaraEngine/include/Nazara/Renderer/Texture.inl

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C++

// Copyright (C) 2020 Jérôme Leclercq
// This file is part of the "Nazara Engine - Renderer module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#include <Nazara/Renderer/Texture.hpp>
#include <Nazara/Renderer/Debug.hpp>
namespace Nz
{
inline unsigned int Texture::GetLevelSize(unsigned int size, unsigned int level)
{
if (size == 0) // Possible dans le cas d'une image invalide
return 0;
return std::max(size >> level, 1U);
}
}
#include <Nazara/Renderer/DebugOff.hpp>