NazaraEngine/include/Nazara/Utility/Animation.hpp

115 lines
3.7 KiB
C++

// Copyright (C) 2020 Jérôme Leclercq
// This file is part of the "Nazara Engine - Utility module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#pragma once
#ifndef NAZARA_ANIMATION_HPP
#define NAZARA_ANIMATION_HPP
#include <Nazara/Prerequisites.hpp>
#include <Nazara/Core/MovablePtr.hpp>
#include <Nazara/Core/ObjectLibrary.hpp>
#include <Nazara/Core/ObjectRef.hpp>
#include <Nazara/Core/RefCounted.hpp>
#include <Nazara/Core/Resource.hpp>
#include <Nazara/Core/ResourceLoader.hpp>
#include <Nazara/Core/ResourceManager.hpp>
#include <Nazara/Core/ResourceParameters.hpp>
#include <Nazara/Core/Signal.hpp>
#include <Nazara/Core/String.hpp>
#include <Nazara/Utility/Config.hpp>
#include <Nazara/Utility/Enums.hpp>
namespace Nz
{
struct NAZARA_UTILITY_API AnimationParams : ResourceParameters
{
// La frame de fin à charger
std::size_t endFrame = 0xFFFFFFFF;
// La frame de début à charger
std::size_t startFrame = 0;
bool IsValid() const;
};
class Animation;
struct Sequence;
struct SequenceJoint;
class Skeleton;
using AnimationConstRef = ObjectRef<const Animation>;
using AnimationLibrary = ObjectLibrary<Animation>;
using AnimationLoader = ResourceLoader<Animation, AnimationParams>;
using AnimationManager = ResourceManager<Animation, AnimationParams>;
using AnimationRef = ObjectRef<Animation>;
struct AnimationImpl;
class NAZARA_UTILITY_API Animation : public RefCounted, public Resource
{
friend AnimationLibrary;
friend AnimationLoader;
friend AnimationManager;
friend class Utility;
public:
Animation() = default;
~Animation();
bool AddSequence(const Sequence& sequence);
void AnimateSkeleton(Skeleton* targetSkeleton, std::size_t frameA, std::size_t frameB, float interpolation) const;
bool CreateSkeletal(std::size_t frameCount, std::size_t jointCount);
void Destroy();
void EnableLoopPointInterpolation(bool loopPointInterpolation);
std::size_t GetFrameCount() const;
std::size_t GetJointCount() const;
Sequence* GetSequence(const String& sequenceName);
Sequence* GetSequence(std::size_t index);
const Sequence* GetSequence(const String& sequenceName) const;
const Sequence* GetSequence(std::size_t index) const;
std::size_t GetSequenceCount() const;
std::size_t GetSequenceIndex(const String& sequenceName) const;
SequenceJoint* GetSequenceJoints(std::size_t frameIndex = 0);
const SequenceJoint* GetSequenceJoints(std::size_t frameIndex = 0) const;
AnimationType GetType() const;
bool HasSequence(const String& sequenceName) const;
bool HasSequence(std::size_t index = 0) const;
bool IsLoopPointInterpolationEnabled() const;
bool IsValid() const;
void RemoveSequence(const String& sequenceName);
void RemoveSequence(std::size_t index);
template<typename... Args> static AnimationRef New(Args&&... args);
static AnimationRef LoadFromFile(const std::filesystem::path& filePath, const AnimationParams& params = AnimationParams());
static AnimationRef LoadFromMemory(const void* data, std::size_t size, const AnimationParams& params = AnimationParams());
static AnimationRef LoadFromStream(Stream& stream, const AnimationParams& params = AnimationParams());
// Signals:
NazaraSignal(OnAnimationDestroy, const Animation* /*animation*/);
NazaraSignal(OnAnimationRelease, const Animation* /*animation*/);
private:
static bool Initialize();
static void Uninitialize();
MovablePtr<AnimationImpl> m_impl = nullptr;
static AnimationLibrary::LibraryMap s_library;
static AnimationLoader::LoaderList s_loaders;
static AnimationManager::ManagerMap s_managerMap;
static AnimationManager::ManagerParams s_managerParameters;
};
}
#include <Nazara/Utility/Animation.inl>
#endif // NAZARA_ANIMATION_HPP