NazaraEngine/include/Nazara/Utility/SkeletalMesh.hpp

67 lines
2.0 KiB
C++

// Copyright (C) 2020 Jérôme Leclercq
// This file is part of the "Nazara Engine - Utility module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#pragma once
#ifndef NAZARA_SKELETALMESH_HPP
#define NAZARA_SKELETALMESH_HPP
#include <Nazara/Prerequisites.hpp>
#include <Nazara/Core/ObjectRef.hpp>
#include <Nazara/Core/Signal.hpp>
#include <Nazara/Utility/IndexBuffer.hpp>
#include <Nazara/Utility/SubMesh.hpp>
#include <Nazara/Utility/VertexBuffer.hpp>
namespace Nz
{
class SkeletalMesh;
using SkeletalMeshConstRef = ObjectRef<const SkeletalMesh>;
using SkeletalMeshRef = ObjectRef<SkeletalMesh>;
class NAZARA_UTILITY_API SkeletalMesh final : public SubMesh
{
public:
SkeletalMesh(VertexBuffer* vertexBuffer, const IndexBuffer* indexBuffer);
NAZARA_DEPRECATED("SkeletalMesh constructor taking a mesh is deprecated, submeshes no longer require to be part of a single mesh")
SkeletalMesh(const Mesh* parent);
~SkeletalMesh();
NAZARA_DEPRECATED("SkeletalMesh create/destroy functions are deprecated, please use constructor")
bool Create(VertexBuffer* vertexBuffer);
void Destroy();
const Boxf& GetAABB() const override;
AnimationType GetAnimationType() const final;
const IndexBuffer* GetIndexBuffer() const override;
VertexBuffer* GetVertexBuffer();
const VertexBuffer* GetVertexBuffer() const;
std::size_t GetVertexCount() const override;
bool IsAnimated() const final;
bool IsValid() const;
void SetAABB(const Boxf& aabb);
void SetIndexBuffer(const IndexBuffer* indexBuffer);
template<typename... Args> static SkeletalMeshRef New(Args&&... args);
// Signals:
NazaraSignal(OnSkeletalMeshDestroy, const SkeletalMesh* /*skeletalMesh*/);
NazaraSignal(OnSkeletalMeshRelease, const SkeletalMesh* /*skeletalMesh*/);
private:
Boxf m_aabb;
IndexBufferConstRef m_indexBuffer;
VertexBufferRef m_vertexBuffer;
};
}
#include <Nazara/Utility/SkeletalMesh.inl>
#endif // NAZARA_SKELETALMESH_HPP