44 lines
1.1 KiB
C++
44 lines
1.1 KiB
C++
// Copyright (C) 2020 Jérôme Leclercq
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// This file is part of the "Nazara Engine - OpenGL Renderer"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#include <Nazara/OpenGLRenderer/OpenGLRenderPipelineLayout.hpp>
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#include <Nazara/OpenGLRenderer/Debug.hpp>
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namespace Nz
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{
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inline const RenderPipelineLayoutInfo& OpenGLRenderPipelineLayout::GetLayoutInfo() const
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{
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return m_layoutInfo;
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}
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inline std::size_t OpenGLRenderPipelineLayout::GetTextureDescriptorCount() const
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{
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return m_textureDescriptorCount;
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}
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inline std::size_t OpenGLRenderPipelineLayout::GetUniformBufferDescriptorCount() const
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{
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return m_uniformBufferDescriptorCount;
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}
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inline void OpenGLRenderPipelineLayout::TryToShrink()
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{
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std::size_t poolCount = m_descriptorPools.size();
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if (poolCount >= 2 && m_descriptorPools.back().freeBindings.TestAll())
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{
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for (std::size_t i = poolCount - 1; i > 0; --i)
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{
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if (!m_descriptorPools[i].freeBindings.TestAll())
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break;
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poolCount--;
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}
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m_descriptorPools.resize(poolCount);
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}
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}
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}
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#include <Nazara/OpenGLRenderer/DebugOff.hpp>
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