NazaraEngine/include/Nazara/OpenGLRenderer/OpenGLUploadPool.hpp

51 lines
1.3 KiB
C++

// Copyright (C) 2020 Jérôme Leclercq
// This file is part of the "Nazara Engine - Renderer module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#pragma once
#ifndef NAZARA_OPENGLRENDERER_OPENGLUPLOADPOOL_HPP
#define NAZARA_OPENGLRENDERER_OPENGLUPLOADPOOL_HPP
#include <Nazara/Prerequisites.hpp>
#include <Nazara/Core/MovablePtr.hpp>
#include <Nazara/OpenGLRenderer/Config.hpp>
#include <Nazara/Renderer/UploadPool.hpp>
#include <optional>
#include <vector>
namespace Nz
{
class NAZARA_OPENGLRENDERER_API OpenGLUploadPool : public UploadPool
{
public:
inline OpenGLUploadPool(UInt64 blockSize);
OpenGLUploadPool(const OpenGLUploadPool&) = delete;
OpenGLUploadPool(OpenGLUploadPool&&) noexcept = default;
~OpenGLUploadPool() = default;
Allocation& Allocate(UInt64 size) override;
Allocation& Allocate(UInt64 size, UInt64 alignment) override;
void Reset() override;
OpenGLUploadPool& operator=(const OpenGLUploadPool&) = delete;
OpenGLUploadPool& operator=(OpenGLUploadPool&&) = delete;
private:
struct Block
{
std::vector<UInt8> memory;
UInt64 freeOffset = 0;
};
std::vector<Block> m_blocks;
std::vector<Allocation> m_allocations;
UInt64 m_blockSize;
};
}
#include <Nazara/OpenGLRenderer/OpenGLUploadPool.inl>
#endif // NAZARA_OPENGLRENDERER_OPENGLUPLOADPOOL_HPP