49 lines
1.4 KiB
C++
49 lines
1.4 KiB
C++
// Copyright (C) 2020 Jérôme Leclercq
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// This file is part of the "Nazara Engine - OpenGL Renderer"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#pragma once
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#ifndef NAZARA_UTILS_OPENGL_HPP
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#define NAZARA_UTILS_OPENGL_HPP
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#include <Nazara/Prerequisites.hpp>
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#include <Nazara/Core/String.hpp>
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#include <Nazara/Renderer/Enums.hpp>
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#include <Nazara/Utility/Enums.hpp>
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#include <Nazara/OpenGLRenderer/Wrapper/Loader.hpp>
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#include <optional>
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#include <string>
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namespace Nz
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{
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struct GLTextureFormat
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{
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GLint internalFormat;
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GLenum format;
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GLenum type;
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GLenum swizzleR;
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GLenum swizzleG;
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GLenum swizzleB;
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GLenum swizzleA;
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};
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inline std::optional<GLTextureFormat> DescribeTextureFormat(PixelFormat pixelFormat);
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inline GLenum ToOpenGL(BlendFunc blendFunc);
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inline GLenum ToOpenGL(FaceSide filter);
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inline GLenum ToOpenGL(SamplerFilter filter);
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inline GLenum ToOpenGL(SamplerFilter minFilter, SamplerMipmapMode mipmapFilter);
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inline GLenum ToOpenGL(SamplerWrap wrapMode);
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inline GLenum ToOpenGL(ShaderStageType stageType);
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inline GLenum ToOpenGL(StencilOperation stencilOp);
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inline GLenum ToOpenGL(GL::BufferTarget bufferTarget);
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inline GLenum ToOpenGL(GL::TextureTarget bufferTarget);
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//NAZARA_OPENGLRENDERER_API std::string TranslateOpenGLError(GLenum code);
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}
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#include <Nazara/OpenGLRenderer/Utils.inl>
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#endif // NAZARA_UTILS_OPENGL_HPP
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