NazaraEngine/SDK/src/NDK/LuaAPI_Math.cpp

242 lines
5.1 KiB
C++

// This file was automatically generated on 26 May 2014 at 01:05:31
#include <NDK/LuaAPI.hpp>
#include <Nazara/Math.hpp>
#include <Nazara/Lua/LuaClass.hpp>
namespace Ndk
{
void LuaAPI::Register_Math(Nz::LuaInstance& instance)
{
/*********************************** Nz::Vector2 **********************************/
Nz::LuaClass<Nz::Vector2d> vector2dClass("Vector2");
vector2dClass.SetConstructor([](Nz::LuaInstance& lua) -> Nz::Vector2d*
{
unsigned int argCount = std::min(lua.GetStackTop(), 2U);
switch (argCount)
{
case 0:
case 2:
return new Nz::Vector2d(lua.CheckNumber(1, 0.0), lua.CheckNumber(2, 0.0));
case 1:
{
if (lua.IsOfType(1, Nz::LuaType_Number))
return new Nz::Vector2d(lua.CheckNumber(1));
else if (lua.IsOfType(1, "Vector2"))
return new Nz::Vector2d(*(*static_cast<Nz::Vector2d*>(lua.ToUserdata(1))));
break;
}
}
lua.Error("No matching overload for Vector2 constructor");
return nullptr;
});
vector2dClass.SetMethod("__tostring", &Nz::Vector2d::ToString);
vector2dClass.SetGetter([](Nz::LuaInstance& lua, Nz::Vector2d& instance)
{
switch (lua.GetType(1))
{
case Nz::LuaType_Number:
lua.Push(instance[lua.CheckInteger(1)]);
return true;
case Nz::LuaType_String:
{
std::size_t length;
const char* xy = lua.CheckString(1, &length);
if (length != 1)
break;
switch (xy[0])
{
case 'x':
lua.Push(instance.x);
return true;
case 'y':
lua.Push(instance.y);
return true;
}
break;
}
}
return false;
});
vector2dClass.SetSetter([](Nz::LuaInstance& lua, Nz::Vector2d& instance)
{
switch (lua.GetType(1))
{
case Nz::LuaType_Number:
{
long long index = lua.CheckInteger(1);
if (index < 1 || index > 2)
return false;
instance[index] = lua.CheckNumber(2);
return true;
}
case Nz::LuaType_String:
{
std::size_t length;
const char* xy = lua.CheckString(1, &length);
if (length != 1)
break;
double value = lua.CheckNumber(2);
switch (xy[0])
{
case 'x':
instance.x = value;
return true;
case 'y':
instance.y = value;
return true;
}
break;
}
}
return false;
});
vector2dClass.Register(instance);
/*********************************** Nz::Vector3 **********************************/
Nz::LuaClass<Nz::Vector3d> vector3dClass("Vector3");
vector3dClass.SetConstructor([] (Nz::LuaInstance& lua) -> Nz::Vector3d*
{
unsigned int argCount = std::min(lua.GetStackTop(), 3U);
switch (argCount)
{
case 0:
case 3:
return new Nz::Vector3d(lua.CheckNumber(1, 0.0), lua.CheckNumber(2, 0.0), lua.CheckNumber(3, 0.0));
case 1:
{
if (lua.IsOfType(1, Nz::LuaType_Number))
return new Nz::Vector3d(lua.CheckNumber(1), *static_cast<Nz::Vector2d*>(lua.ToUserdata(1)));
else if (lua.IsOfType(1, "Vector2"))
return new Nz::Vector3d(*(*static_cast<Nz::Vector2d*>(lua.ToUserdata(1))));
else if (lua.IsOfType(1, "Vector3"))
return new Nz::Vector3d(*(*static_cast<Nz::Vector3d*>(lua.ToUserdata(1))));
break;
}
case 2:
{
if (lua.IsOfType(1, Nz::LuaType_Number))
return new Nz::Vector3d(lua.CheckNumber(1), *static_cast<Nz::Vector2d*>(lua.CheckUserdata(1, "Vector2")));
else if (lua.IsOfType(1, "Vector2"))
return new Nz::Vector3d(*(*static_cast<Nz::Vector2d**>(lua.ToUserdata(1))), lua.CheckNumber(2));
break;
}
}
lua.Error("No matching overload for constructor");
return nullptr;
});
vector3dClass.SetMethod("__tostring", &Nz::Vector3d::ToString);
vector3dClass.SetGetter([] (Nz::LuaInstance& lua, Nz::Vector3d& instance)
{
switch (lua.GetType(1))
{
case Nz::LuaType_Number:
lua.Push(instance[lua.CheckInteger(1)]);
return true;
case Nz::LuaType_String:
{
std::size_t length;
const char* xyz = lua.CheckString(1, &length);
if (length != 1)
break;
switch (xyz[0])
{
case 'x':
lua.Push(instance.x);
return true;
case 'y':
lua.Push(instance.y);
return true;
case 'z':
lua.Push(instance.z);
return true;
}
break;
}
}
return false;
});
vector3dClass.SetSetter([] (Nz::LuaInstance& lua, Nz::Vector3d& instance)
{
switch (lua.GetType(1))
{
case Nz::LuaType_Number:
{
long long index = lua.CheckInteger(1);
if (index < 1 || index > 3)
return false;
instance[index] = lua.CheckNumber(2);
return true;
}
case Nz::LuaType_String:
{
std::size_t length;
const char* xyz = lua.CheckString(1, &length);
if (length != 1)
break;
double value = lua.CheckNumber(2);
switch (xyz[0])
{
case 'x':
instance.x = value;
return true;
case 'y':
instance.y = value;
return true;
case 'z':
instance.z = value;
return true;
}
break;
}
}
return false;
});
vector3dClass.Register(instance);
}
}