65 lines
1.4 KiB
C++
65 lines
1.4 KiB
C++
// Copyright (C) 2017 Jérôme Leclercq
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// This file is part of the "Nazara Development Kit"
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// For conditions of distribution and use, see copyright notice in Prerequisites.hpp
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namespace Ndk
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{
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/*!
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* \brief Constructs a CollisionComponent3D object with a geometry
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*
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* \param geom Reference to a geometry symbolizing the entity
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*/
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inline CollisionComponent3D::CollisionComponent3D(Nz::Collider3DRef geom) :
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m_geom(std::move(geom)),
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m_bodyUpdated(false)
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{
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}
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/*!
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* \brief Constructs a CollisionComponent3D object by copy semantic
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*
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* \param collision CollisionComponent3D to copy
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*/
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inline CollisionComponent3D::CollisionComponent3D(const CollisionComponent3D& collision) :
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m_geom(collision.m_geom),
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m_bodyUpdated(false)
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{
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}
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/*!
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* \brief Gets the geometry representing the entity
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* \return A constant reference to the physics geometry
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*/
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inline const Nz::Collider3DRef& CollisionComponent3D::GetGeom() const
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{
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return m_geom;
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}
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/*!
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* \brief Assigns the geometry to this component
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* \return A reference to this
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*
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* \param geom Reference to a geometry symbolizing the entity
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*/
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inline CollisionComponent3D& CollisionComponent3D::operator=(Nz::Collider3DRef geom)
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{
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SetGeom(geom);
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return *this;
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}
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/*!
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* \brief Gets the static body used by the entity
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* \return A pointer to the entity
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*/
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inline Nz::RigidBody3D* CollisionComponent3D::GetStaticBody()
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{
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return m_staticBody.get();
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}
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}
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