NazaraEngine/tests/Engine/Shader/Const.cpp

223 lines
3.5 KiB
C++

#include <Engine/Shader/ShaderUtils.hpp>
#include <Nazara/Core/File.hpp>
#include <Nazara/Core/StringExt.hpp>
#include <Nazara/Shader/ShaderBuilder.hpp>
#include <Nazara/Shader/ShaderLangParser.hpp>
#include <Nazara/Shader/Ast/AstConstantPropagationVisitor.hpp>
#include <Nazara/Shader/Ast/SanitizeVisitor.hpp>
#include <catch2/catch.hpp>
#include <cctype>
void ExpectOutput(Nz::ShaderAst::Statement& shader, const Nz::ShaderAst::SanitizeVisitor::Options& options, std::string_view expectedOptimizedResult)
{
Nz::ShaderAst::StatementPtr sanitizedShader;
REQUIRE_NOTHROW(sanitizedShader = Nz::ShaderAst::Sanitize(shader, options));
ExpectNZSL(*sanitizedShader, expectedOptimizedResult);
}
TEST_CASE("const", "[Shader]")
{
WHEN("using const if")
{
std::string_view sourceCode = R"(
option UseInt: bool = false;
[cond(UseInt)]
struct inputStruct
{
value: i32
}
[cond(!UseInt)]
struct inputStruct
{
value: f32
}
external
{
[set(0), binding(0)] data: uniform[inputStruct]
}
[entry(frag)]
fn main()
{
let value: f32;
const if (UseInt)
{
value = f32(data.value);
}
else
{
value = data.value;
}
}
)";
Nz::ShaderAst::StatementPtr shader;
REQUIRE_NOTHROW(shader = Nz::ShaderLang::Parse(sourceCode));
Nz::ShaderAst::SanitizeVisitor::Options options;
WHEN("Enabling option")
{
options.optionValues[0] = true;
ExpectOutput(*shader, options, R"(
struct inputStruct
{
value: i32
}
external
{
[set(0), binding(0)] data: uniform[inputStruct]
}
[entry(frag)]
fn main()
{
let value: f32;
value = f32(data.value);
}
)");
}
WHEN("Disabling option")
{
options.optionValues[0] = false;
ExpectOutput(*shader, options, R"(
struct inputStruct
{
value: f32
}
external
{
[set(0), binding(0)] data: uniform[inputStruct]
}
[entry(frag)]
fn main()
{
let value: f32;
value = data.value;
}
)");
}
}
WHEN("using [unroll] attribute on numerical for")
{
std::string_view sourceCode = R"(
const LightCount = 3;
[layout(std140)]
struct Light
{
color: vec4[f32]
}
[layout(std140)]
struct LightData
{
lights: array[Light, LightCount]
}
external
{
[set(0), binding(0)] data: uniform[LightData]
}
[entry(frag)]
fn main()
{
let color = (0.0).xxxx;
[unroll]
for i in 0 -> 10 : 2
{
color += data.lights[i].color;
}
}
)";
Nz::ShaderAst::StatementPtr shader;
REQUIRE_NOTHROW(shader = Nz::ShaderLang::Parse(sourceCode));
ExpectOutput(*shader, {}, R"(
[entry(frag)]
fn main()
{
let color: vec4[f32] = (0.000000).xxxx;
let i: i32 = 0;
color += data.lights[i].color;
let i: i32 = 2;
color += data.lights[i].color;
let i: i32 = 4;
color += data.lights[i].color;
let i: i32 = 6;
color += data.lights[i].color;
let i: i32 = 8;
color += data.lights[i].color;
}
)");
}
WHEN("using [unroll] attribute on for-each")
{
std::string_view sourceCode = R"(
const LightCount = 3;
[layout(std140)]
struct Light
{
color: vec4[f32]
}
[layout(std140)]
struct LightData
{
lights: array[Light, LightCount]
}
external
{
[set(0), binding(0)] data: uniform[LightData]
}
[entry(frag)]
fn main()
{
let color = (0.0).xxxx;
[unroll]
for light in data.lights
{
color += light.color;
}
}
)";
Nz::ShaderAst::StatementPtr shader;
REQUIRE_NOTHROW(shader = Nz::ShaderLang::Parse(sourceCode));
ExpectOutput(*shader, {}, R"(
[entry(frag)]
fn main()
{
let color: vec4[f32] = (0.000000).xxxx;
let light: Light = data.lights[0];
color += light.color;
let light: Light = data.lights[1];
color += light.color;
let light: Light = data.lights[2];
color += light.color;
}
)");
}
}