223 lines
3.5 KiB
C++
223 lines
3.5 KiB
C++
#include <Engine/Shader/ShaderUtils.hpp>
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#include <Nazara/Core/File.hpp>
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#include <Nazara/Core/StringExt.hpp>
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#include <Nazara/Shader/ShaderBuilder.hpp>
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#include <Nazara/Shader/ShaderLangParser.hpp>
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#include <Nazara/Shader/Ast/AstConstantPropagationVisitor.hpp>
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#include <Nazara/Shader/Ast/SanitizeVisitor.hpp>
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#include <catch2/catch.hpp>
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#include <cctype>
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void ExpectOutput(Nz::ShaderAst::Statement& shader, const Nz::ShaderAst::SanitizeVisitor::Options& options, std::string_view expectedOptimizedResult)
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{
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Nz::ShaderAst::StatementPtr sanitizedShader;
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REQUIRE_NOTHROW(sanitizedShader = Nz::ShaderAst::Sanitize(shader, options));
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ExpectNZSL(*sanitizedShader, expectedOptimizedResult);
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}
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TEST_CASE("const", "[Shader]")
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{
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WHEN("using const if")
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{
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std::string_view sourceCode = R"(
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option UseInt: bool = false;
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[cond(UseInt)]
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struct inputStruct
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{
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value: i32
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}
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[cond(!UseInt)]
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struct inputStruct
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{
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value: f32
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}
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external
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{
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[set(0), binding(0)] data: uniform[inputStruct]
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}
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[entry(frag)]
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fn main()
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{
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let value: f32;
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const if (UseInt)
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{
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value = f32(data.value);
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}
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else
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{
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value = data.value;
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}
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}
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)";
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Nz::ShaderAst::StatementPtr shader;
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REQUIRE_NOTHROW(shader = Nz::ShaderLang::Parse(sourceCode));
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Nz::ShaderAst::SanitizeVisitor::Options options;
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WHEN("Enabling option")
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{
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options.optionValues[0] = true;
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ExpectOutput(*shader, options, R"(
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struct inputStruct
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{
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value: i32
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}
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external
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{
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[set(0), binding(0)] data: uniform[inputStruct]
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}
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[entry(frag)]
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fn main()
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{
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let value: f32;
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value = f32(data.value);
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}
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)");
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}
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WHEN("Disabling option")
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{
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options.optionValues[0] = false;
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ExpectOutput(*shader, options, R"(
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struct inputStruct
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{
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value: f32
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}
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external
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{
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[set(0), binding(0)] data: uniform[inputStruct]
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}
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[entry(frag)]
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fn main()
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{
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let value: f32;
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value = data.value;
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}
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)");
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}
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}
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WHEN("using [unroll] attribute on numerical for")
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{
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std::string_view sourceCode = R"(
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const LightCount = 3;
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[layout(std140)]
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struct Light
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{
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color: vec4[f32]
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}
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[layout(std140)]
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struct LightData
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{
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lights: array[Light, LightCount]
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}
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external
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{
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[set(0), binding(0)] data: uniform[LightData]
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}
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[entry(frag)]
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fn main()
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{
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let color = (0.0).xxxx;
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[unroll]
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for i in 0 -> 10 : 2
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{
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color += data.lights[i].color;
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}
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}
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)";
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Nz::ShaderAst::StatementPtr shader;
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REQUIRE_NOTHROW(shader = Nz::ShaderLang::Parse(sourceCode));
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ExpectOutput(*shader, {}, R"(
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[entry(frag)]
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fn main()
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{
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let color: vec4[f32] = (0.000000).xxxx;
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let i: i32 = 0;
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color += data.lights[i].color;
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let i: i32 = 2;
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color += data.lights[i].color;
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let i: i32 = 4;
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color += data.lights[i].color;
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let i: i32 = 6;
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color += data.lights[i].color;
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let i: i32 = 8;
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color += data.lights[i].color;
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}
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)");
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}
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WHEN("using [unroll] attribute on for-each")
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{
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std::string_view sourceCode = R"(
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const LightCount = 3;
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[layout(std140)]
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struct Light
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{
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color: vec4[f32]
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}
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[layout(std140)]
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struct LightData
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{
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lights: array[Light, LightCount]
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}
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external
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{
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[set(0), binding(0)] data: uniform[LightData]
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}
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[entry(frag)]
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fn main()
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{
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let color = (0.0).xxxx;
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[unroll]
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for light in data.lights
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{
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color += light.color;
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}
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}
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)";
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Nz::ShaderAst::StatementPtr shader;
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REQUIRE_NOTHROW(shader = Nz::ShaderLang::Parse(sourceCode));
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ExpectOutput(*shader, {}, R"(
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[entry(frag)]
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fn main()
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{
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let color: vec4[f32] = (0.000000).xxxx;
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let light: Light = data.lights[0];
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color += light.color;
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let light: Light = data.lights[1];
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color += light.color;
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let light: Light = data.lights[2];
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color += light.color;
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}
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)");
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}
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}
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