NazaraEngine/include/Nazara/Graphics/Tilemap.hpp

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3.5 KiB
C++

// Copyright (C) 2022 Jérôme "Lynix" Leclercq (lynix680@gmail.com)
// This file is part of the "Nazara Engine - Graphics module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#pragma once
#ifndef NAZARA_GRAPHICS_TILEMAP_HPP
#define NAZARA_GRAPHICS_TILEMAP_HPP
#include <Nazara/Prerequisites.hpp>
#include <Nazara/Core/Color.hpp>
#include <Nazara/Graphics/Config.hpp>
#include <Nazara/Graphics/InstancedRenderable.hpp>
#include <Nazara/Utility/VertexStruct.hpp>
#include <Nazara/Utils/Bitset.hpp>
#include <memory>
namespace Nz
{
class MaterialInstance;
class NAZARA_GRAPHICS_API Tilemap : public InstancedRenderable
{
public:
struct Tile;
Tilemap(const Vector2ui& mapSize, const Vector2f& tileSize, std::size_t materialCount = 1);
Tilemap(const Tilemap&) = delete;
Tilemap(Tilemap&&) noexcept = default;
~Tilemap() = default;
void BuildElement(ElementRendererRegistry& registry, const ElementData& elementData, std::size_t passIndex, std::vector<RenderElementOwner>& elements) const override;
inline void DisableTile(const Vector2ui& tilePos);
inline void DisableTiles();
inline void DisableTiles(const Vector2ui* tilesPos, std::size_t tileCount);
inline void EnableIsometricMode(bool isometric);
inline void EnableTile(const Vector2ui& tilePos, const Rectf& coords, const Color& color = Color::White, std::size_t materialIndex = 0U);
inline void EnableTile(const Vector2ui& tilePos, const Rectui& rect, const Color& color = Color::White, std::size_t materialIndex = 0U);
inline void EnableTiles(const Rectf& coords, const Color& color = Color::White, std::size_t materialIndex = 0U);
inline void EnableTiles(const Rectui& rect, const Color& color = Color::White, std::size_t materialIndex = 0U);
inline void EnableTiles(const Vector2ui* tilesPos, std::size_t tileCount, const Rectf& coords, const Color& color = Color::White, std::size_t materialIndex = 0U);
inline void EnableTiles(const Vector2ui* tilesPos, std::size_t tileCount, const Rectui& rect, const Color& color = Color::White, std::size_t materialIndex = 0U);
inline const Vector2ui& GetMapSize() const;
const std::shared_ptr<MaterialInstance>& GetMaterial(std::size_t i) const override;
std::size_t GetMaterialCount() const override;
inline const Vector2f& GetOrigin() const;
inline Vector2f GetSize() const;
inline const Tile& GetTile(const Vector2ui& tilePos) const;
inline const Vector2f& GetTileSize() const;
inline bool IsIsometricModeEnabled() const;
void SetMaterial(std::size_t matIndex, std::shared_ptr<MaterialInstance> material);
inline void SetOrigin(const Vector2f& origin);
struct Tile
{
std::size_t layerIndex = 0U;
Color color = Color::White;
Rectf textureCoords = Rectf::Zero();
bool enabled = false;
};
Tilemap& operator=(const Tilemap&) = delete;
Tilemap& operator=(Tilemap&&) noexcept = default;
private:
Vector3ui GetTextureSize(std::size_t matIndex) const;
inline void InvalidateVertices();
void UpdateAABB();
void UpdateVertices() const;
struct Layer
{
std::shared_ptr<MaterialInstance> material;
Bitset<UInt64> enabledTiles;
std::size_t enabledTileCount = 0; //< cached bitset popcount
};
mutable std::vector<VertexStruct_XYZ_Color_UV> m_vertices;
std::vector<Tile> m_tiles;
std::vector<Layer> m_layers;
Vector2ui m_mapSize;
Vector2f m_origin;
Vector2f m_tileSize;
bool m_isometricModeEnabled;
mutable bool m_shouldRebuildVertices;
};
}
#include <Nazara/Graphics/Tilemap.inl>
#endif // NAZARA_GRAPHICS_TILEMAP_HPP