NazaraEngine/include/Nazara/OpenGLRenderer/OpenGLCommandBuffer.inl

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6.3 KiB
C++

// Copyright (C) 2022 Jérôme "Lynix" Leclercq (lynix680@gmail.com)
// This file is part of the "Nazara Engine - OpenGL renderer"
// For conditions of distribution and use, see copyright notice in Config.hpp
#include <Nazara/OpenGLRenderer/OpenGLCommandBuffer.hpp>
#include <Nazara/OpenGLRenderer/OpenGLFramebuffer.hpp>
#include <cassert>
#include <stdexcept>
#include <Nazara/OpenGLRenderer/Debug.hpp>
namespace Nz
{
inline OpenGLCommandBuffer::OpenGLCommandBuffer() :
m_maxColorBufferCount(0),
m_owner(nullptr)
{
}
inline OpenGLCommandBuffer::OpenGLCommandBuffer(OpenGLCommandPool& owner, std::size_t poolIndex, std::size_t bindingIndex) :
m_bindingIndex(bindingIndex),
m_maxColorBufferCount(0),
m_poolIndex(poolIndex),
m_owner(&owner)
{
}
inline void OpenGLCommandBuffer::BeginDebugRegion(const std::string_view& regionName, const Color& color)
{
BeginDebugRegionData beginDebugRegion;
beginDebugRegion.color = color;
beginDebugRegion.regionName = regionName;
m_commands.emplace_back(std::move(beginDebugRegion));
}
inline void OpenGLCommandBuffer::BindComputePipeline(const OpenGLComputePipeline* pipeline)
{
m_currentComputeStates.pipeline = pipeline;
}
inline void OpenGLCommandBuffer::BindIndexBuffer(GLuint indexBuffer, IndexType indexType, UInt64 offset)
{
m_currentDrawStates.indexBuffer = indexBuffer;
m_currentDrawStates.indexBufferOffset = offset;
m_currentDrawStates.indexBufferType = indexType;
}
inline void OpenGLCommandBuffer::BindRenderPipeline(const OpenGLRenderPipeline* pipeline)
{
m_currentDrawStates.pipeline = pipeline;
}
inline void OpenGLCommandBuffer::BindShaderBinding(const OpenGLRenderPipelineLayout& pipelineLayout, UInt32 set, const OpenGLShaderBinding* binding)
{
if (set >= m_currentDrawStates.shaderBindings.size())
m_currentDrawStates.shaderBindings.resize(set + 1);
m_currentDrawStates.shaderBindings[set] = std::make_pair(&pipelineLayout, binding);
}
inline void OpenGLCommandBuffer::BindVertexBuffer(UInt32 binding, GLuint vertexBuffer, UInt64 offset)
{
if (binding >= m_currentDrawStates.vertexBuffers.size())
m_currentDrawStates.vertexBuffers.resize(binding + 1);
auto& vertexBufferData = m_currentDrawStates.vertexBuffers[binding];
vertexBufferData.offset = offset;
vertexBufferData.vertexBuffer = vertexBuffer;
}
inline void OpenGLCommandBuffer::BlitTexture(const OpenGLTexture& source, const Boxui& sourceBox, const OpenGLTexture& target, const Boxui& targetBox, SamplerFilter filter)
{
BlitTextureData blitTexture = {
&source,
&target,
sourceBox,
targetBox,
filter
};
m_commands.emplace_back(std::move(blitTexture));
}
inline void OpenGLCommandBuffer::CopyBuffer(GLuint source, GLuint target, UInt64 size, UInt64 sourceOffset, UInt64 targetOffset)
{
CopyBufferData copyBuffer = {
source,
target,
size,
sourceOffset,
targetOffset
};
m_commands.emplace_back(std::move(copyBuffer));
}
inline void OpenGLCommandBuffer::CopyBuffer(const UploadPool::Allocation& allocation, GLuint target, UInt64 size, UInt64 sourceOffset, UInt64 targetOffset)
{
CopyBufferFromMemoryData copyBuffer = {
static_cast<const UInt8*>(allocation.mappedPtr) + sourceOffset,
target,
size,
targetOffset
};
m_commands.emplace_back(std::move(copyBuffer));
}
inline void OpenGLCommandBuffer::CopyTexture(const OpenGLTexture& source, const Boxui& sourceBox, const OpenGLTexture& target, const Vector3ui& targetPoint)
{
CopyTextureData copyTexture = {
&source,
&target,
sourceBox,
targetPoint
};
m_commands.emplace_back(std::move(copyTexture));
}
inline void OpenGLCommandBuffer::Dispatch(UInt32 numGroupsX, UInt32 numGroupsY, UInt32 numGroupsZ)
{
if (!m_currentComputeStates.pipeline)
throw std::runtime_error("no pipeline bound");
DispatchData dispatch;
dispatch.states = m_currentComputeStates;
dispatch.numGroupsX = numGroupsX;
dispatch.numGroupsY = numGroupsY;
dispatch.numGroupsZ = numGroupsZ;
m_commands.emplace_back(std::move(dispatch));
}
inline void OpenGLCommandBuffer::Draw(UInt32 vertexCount, UInt32 instanceCount, UInt32 firstVertex, UInt32 firstInstance)
{
if (!m_currentDrawStates.pipeline)
throw std::runtime_error("no pipeline bound");
DrawData draw;
draw.states = m_currentDrawStates;
draw.firstInstance = firstInstance;
draw.firstVertex = firstVertex;
draw.instanceCount = instanceCount;
draw.vertexCount = vertexCount;
m_commands.emplace_back(std::move(draw));
}
inline void OpenGLCommandBuffer::DrawIndexed(UInt32 indexCount, UInt32 instanceCount, UInt32 firstIndex, UInt32 firstInstance)
{
if (!m_currentDrawStates.pipeline)
throw std::runtime_error("no pipeline bound");
DrawIndexedData draw;
draw.states = m_currentDrawStates;
draw.firstIndex = firstIndex;
draw.firstInstance = firstInstance;
draw.indexCount = indexCount;
draw.instanceCount = instanceCount;
m_commands.emplace_back(std::move(draw));
}
inline void OpenGLCommandBuffer::EndDebugRegion()
{
m_commands.emplace_back(EndDebugRegionData{});
}
inline std::size_t OpenGLCommandBuffer::GetBindingIndex() const
{
return m_bindingIndex;
}
inline std::size_t OpenGLCommandBuffer::GetPoolIndex() const
{
return m_poolIndex;
}
inline const OpenGLCommandPool& OpenGLCommandBuffer::GetOwner() const
{
assert(m_owner);
return *m_owner;
}
inline void OpenGLCommandBuffer::SetFramebuffer(const OpenGLFramebuffer& framebuffer, const OpenGLRenderPass& renderPass, const CommandBufferBuilder::ClearValues* clearValues, std::size_t clearValueCount)
{
m_maxColorBufferCount = std::max(m_maxColorBufferCount, framebuffer.GetColorBufferCount());
SetFrameBufferData setFramebuffer;
setFramebuffer.framebuffer = &framebuffer;
setFramebuffer.renderpass = &renderPass;
assert(clearValueCount < setFramebuffer.clearValues.size());
std::copy(clearValues, clearValues + clearValueCount, setFramebuffer.clearValues.begin());
m_commands.emplace_back(std::move(setFramebuffer));
m_currentDrawStates.shouldFlipY = (framebuffer.GetType() == FramebufferType::Window);
}
inline void OpenGLCommandBuffer::SetScissor(const Recti& scissorRegion)
{
m_currentDrawStates.scissorRegion = scissorRegion;
}
inline void OpenGLCommandBuffer::SetViewport(const Recti& viewportRegion)
{
m_currentDrawStates.viewportRegion = viewportRegion;
}
}
#include <Nazara/OpenGLRenderer/DebugOff.hpp>