NazaraEngine/include/Nazara/Shader/GlslWriter.inl

133 lines
2.8 KiB
C++

// Copyright (C) 2020 Jérôme Leclercq
// This file is part of the "Nazara Engine - Shader generator"
// For conditions of distribution and use, see copyright notice in Config.hpp
#include <Nazara/Shader/GlslWriter.hpp>
#include <type_traits>
#include <Nazara/Shader/Debug.hpp>
namespace Nz
{
template<typename T>
void GlslWriter::Append(const T& param)
{
NazaraAssert(m_currentState, "This function should only be called while processing an AST");
m_currentState->stream << param;
}
template<typename T>
void GlslWriter::DeclareVariables(const ShaderAst& shader, const std::vector<T>& variables, const std::string& keyword, const std::string& section)
{
if (!variables.empty())
{
if (!section.empty())
AppendCommentSection(section);
for (const auto& var : variables)
{
if constexpr (std::is_same_v<T, ShaderAst::InputOutput>)
{
if (var.locationIndex)
{
Append("layout(location = ");
Append(*var.locationIndex);
Append(") ");
}
if (!keyword.empty())
{
Append(keyword);
Append(" ");
}
Append(var.type);
Append(" ");
Append(var.name);
AppendLine(";");
}
else if constexpr (std::is_same_v<T, ShaderAst::Uniform>)
{
if (var.bindingIndex || var.memoryLayout)
{
Append("layout(");
bool first = true;
if (var.bindingIndex)
{
if (!first)
Append(", ");
Append("binding = ");
Append(*var.bindingIndex);
first = false;
}
if (var.memoryLayout)
{
if (!first)
Append(", ");
Append(*var.memoryLayout);
first = false;
}
Append(") ");
}
if (!keyword.empty())
{
Append(keyword);
Append(" ");
}
std::visit([&](auto&& arg)
{
using U = std::decay_t<decltype(arg)>;
if constexpr (std::is_same_v<U, ShaderNodes::BasicType>)
{
Append(arg);
Append(" ");
Append(var.name);
}
else if constexpr (std::is_same_v<U, std::string>)
{
const auto& structs = shader.GetStructs();
auto it = std::find_if(structs.begin(), structs.end(), [&](const auto& s) { return s.name == arg; });
if (it == structs.end())
throw std::runtime_error("struct " + arg + " has not been defined");
const auto& s = *it;
AppendLine(var.name + "_interface");
AppendLine("{");
for (const auto& m : s.members)
{
Append("\t");
Append(m.type);
Append(" ");
Append(m.name);
AppendLine(";");
}
Append("} ");
Append(var.name);
}
else
static_assert(AlwaysFalse<U>::value, "non-exhaustive visitor");
}, var.type);
AppendLine(";");
AppendLine();
}
}
AppendLine();
}
}
}
#include <Nazara/Shader/DebugOff.hpp>