NazaraEngine/include/Nazara/Shader/ShaderAstSerializer.inl

134 lines
2.5 KiB
C++

// Copyright (C) 2020 Jérôme Leclercq
// This file is part of the "Nazara Engine - Shader generator"
// For conditions of distribution and use, see copyright notice in Config.hpp
#include <Nazara/Shader/ShaderAstSerializer.hpp>
#include <Nazara/Shader/Debug.hpp>
namespace Nz
{
template<typename T>
void ShaderAstSerializerBase::Container(T& container)
{
bool isWriting = IsWriting();
UInt32 size;
if (isWriting)
size = UInt32(container.size());
Value(size);
if (!isWriting)
container.resize(size);
}
template<typename T>
void ShaderAstSerializerBase::Enum(T& enumVal)
{
bool isWriting = IsWriting();
UInt32 value;
if (isWriting)
value = static_cast<UInt32>(enumVal);
Value(value);
if (!isWriting)
enumVal = static_cast<T>(value);
}
template<typename T>
void ShaderAstSerializerBase::OptEnum(std::optional<T>& optVal)
{
bool isWriting = IsWriting();
bool hasValue;
if (isWriting)
hasValue = optVal.has_value();
Value(hasValue);
if (!isWriting && hasValue)
optVal.emplace();
if (optVal.has_value())
Enum(optVal.value());
}
template<typename T>
void ShaderAstSerializerBase::OptVal(std::optional<T>& optVal)
{
bool isWriting = IsWriting();
bool hasValue;
if (isWriting)
hasValue = optVal.has_value();
Value(hasValue);
if (!isWriting && hasValue)
optVal.emplace();
if (optVal.has_value())
{
if constexpr (std::is_same_v<T, std::size_t>)
SizeT(optVal.value());
else
Value(optVal.value());
}
}
template<typename T>
void ShaderAstSerializerBase::Node(std::shared_ptr<T>& node)
{
bool isWriting = IsWriting();
ShaderNodes::NodePtr value;
if (isWriting)
value = node;
Node(value);
if (!isWriting)
node = std::static_pointer_cast<T>(value);
}
inline void ShaderAstSerializerBase::SizeT(std::size_t& val)
{
bool isWriting = IsWriting();
UInt32 fixedVal;
if (isWriting)
fixedVal = static_cast<UInt32>(val);
Value(fixedVal);
if (!isWriting)
val = static_cast<std::size_t>(fixedVal);
}
template<typename T>
void ShaderAstSerializerBase::Variable(std::shared_ptr<T>& var)
{
bool isWriting = IsWriting();
ShaderNodes::VariablePtr value;
if (isWriting)
value = var;
Variable(value);
if (!isWriting)
var = std::static_pointer_cast<T>(value);
}
inline ShaderAstSerializer::ShaderAstSerializer(ByteStream& stream) :
m_stream(stream)
{
}
inline ShaderAstUnserializer::ShaderAstUnserializer(ByteStream& stream) :
m_stream(stream)
{
}
}
#include <Nazara/Shader/DebugOff.hpp>