78 lines
2.9 KiB
C++
78 lines
2.9 KiB
C++
// Copyright (C) 2020 Jérôme Leclercq
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// This file is part of the "Nazara Engine - Shader generator"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#pragma once
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#ifndef NAZARA_SHADER_BUILDER_HPP
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#define NAZARA_SHADER_BUILDER_HPP
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#include <Nazara/Prerequisites.hpp>
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#include <Nazara/Shader/ShaderNodes.hpp>
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#include <memory>
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namespace Nz::ShaderBuilder
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{
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template<ShaderNodes::AssignType op>
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struct AssignOpBuilder
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{
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constexpr AssignOpBuilder() = default;
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std::shared_ptr<ShaderNodes::AssignOp> operator()(const ShaderNodes::ExpressionPtr& left, const ShaderNodes::ExpressionPtr& right) const;
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};
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template<ShaderNodes::BinaryType op>
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struct BinOpBuilder
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{
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constexpr BinOpBuilder() = default;
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std::shared_ptr<ShaderNodes::BinaryOp> operator()(const ShaderNodes::ExpressionPtr& left, const ShaderNodes::ExpressionPtr& right) const;
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};
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struct BuiltinBuilder
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{
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constexpr BuiltinBuilder() = default;
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inline std::shared_ptr<ShaderNodes::Variable> operator()(ShaderNodes::BuiltinEntry builtin) const;
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};
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template<typename T>
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struct GenBuilder
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{
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constexpr GenBuilder() = default;
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template<typename... Args> std::shared_ptr<T> operator()(Args&&... args) const;
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};
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constexpr GenBuilder<ShaderNodes::AccessMember> AccessMember;
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constexpr BinOpBuilder<ShaderNodes::BinaryType::Add> Add;
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constexpr AssignOpBuilder<ShaderNodes::AssignType::Simple> Assign;
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constexpr BuiltinBuilder Builtin;
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constexpr GenBuilder<ShaderNodes::StatementBlock> Block;
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constexpr GenBuilder<ShaderNodes::Branch> Branch;
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constexpr GenBuilder<ShaderNodes::ConditionalExpression> ConditionalExpression;
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constexpr GenBuilder<ShaderNodes::ConditionalStatement> ConditionalStatement;
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constexpr GenBuilder<ShaderNodes::Constant> Constant;
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constexpr GenBuilder<ShaderNodes::DeclareVariable> DeclareVariable;
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constexpr BinOpBuilder<ShaderNodes::BinaryType::Divide> Divide;
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constexpr BinOpBuilder<ShaderNodes::BinaryType::Equality> Equal;
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constexpr GenBuilder<ShaderNodes::ExpressionStatement> ExprStatement;
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constexpr GenBuilder<ShaderNodes::Identifier> Identifier;
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constexpr GenBuilder<ShaderNodes::IntrinsicCall> IntrinsicCall;
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constexpr GenBuilder<ShaderNodes::InputVariable> Input;
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constexpr GenBuilder<ShaderNodes::LocalVariable> Local;
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constexpr BinOpBuilder<ShaderNodes::BinaryType::Multiply> Multiply;
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constexpr GenBuilder<ShaderNodes::OutputVariable> Output;
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constexpr GenBuilder<ShaderNodes::ParameterVariable> Parameter;
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constexpr GenBuilder<ShaderNodes::Sample2D> Sample2D;
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constexpr GenBuilder<ShaderNodes::SwizzleOp> Swizzle;
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constexpr BinOpBuilder<ShaderNodes::BinaryType::Substract> Substract;
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constexpr GenBuilder<ShaderNodes::UniformVariable> Uniform;
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template<ShaderNodes::BasicType Type, typename... Args> std::shared_ptr<ShaderNodes::Cast> Cast(Args&&... args);
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}
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#include <Nazara/Shader/ShaderBuilder.inl>
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#endif // NAZARA_SHADER_BUILDER_HPP
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