NazaraEngine/include/Nazara/Shader/SpirvExpressionLoad.hpp

64 lines
1.7 KiB
C++

// Copyright (C) 2020 Jérôme Leclercq
// This file is part of the "Nazara Engine - Shader generator"
// For conditions of distribution and use, see copyright notice in Config.hpp
#pragma once
#ifndef NAZARA_SPIRVEXPRESSIONLOADACCESSMEMBER_HPP
#define NAZARA_SPIRVEXPRESSIONLOADACCESSMEMBER_HPP
#include <Nazara/Prerequisites.hpp>
#include <Nazara/Shader/Config.hpp>
#include <Nazara/Shader/ShaderAstVisitorExcept.hpp>
#include <Nazara/Shader/ShaderVarVisitorExcept.hpp>
#include <Nazara/Shader/SpirvData.hpp>
#include <vector>
namespace Nz
{
class SpirvWriter;
class NAZARA_SHADER_API SpirvExpressionLoad : public ShaderAstVisitorExcept, public ShaderVarVisitorExcept
{
public:
inline SpirvExpressionLoad(SpirvWriter& writer);
SpirvExpressionLoad(const SpirvExpressionLoad&) = delete;
SpirvExpressionLoad(SpirvExpressionLoad&&) = delete;
~SpirvExpressionLoad() = default;
UInt32 Evaluate(ShaderNodes::Expression& node);
using ShaderAstVisitor::Visit;
void Visit(ShaderNodes::AccessMember& node) override;
void Visit(ShaderNodes::Identifier& node) override;
using ShaderVarVisitor::Visit;
void Visit(ShaderNodes::InputVariable& var) override;
void Visit(ShaderNodes::LocalVariable& var) override;
void Visit(ShaderNodes::UniformVariable& var) override;
SpirvExpressionLoad& operator=(const SpirvExpressionLoad&) = delete;
SpirvExpressionLoad& operator=(SpirvExpressionLoad&&) = delete;
private:
struct Pointer
{
SpirvStorageClass storage;
UInt32 resultId;
UInt32 pointedTypeId;
};
struct Value
{
UInt32 resultId;
};
SpirvWriter& m_writer;
std::variant<std::monostate, Pointer, Value> m_value;
};
}
#include <Nazara/Shader/SpirvExpressionLoad.inl>
#endif