NazaraEngine/include/Nazara/Graphics/DeferredDOFPass.hpp

42 lines
1.2 KiB
C++

// Copyright (C) 2015 Jérôme Leclercq
// This file is part of the "Nazara Engine - Graphics module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#pragma once
#ifndef NAZARA_DEFERREDDOFPASS_HPP
#define NAZARA_DEFERREDDOFPASS_HPP
#include <Nazara/Prerequesites.hpp>
#include <Nazara/Graphics/DeferredRenderPass.hpp>
#include <Nazara/Renderer/RenderStates.hpp>
#include <Nazara/Renderer/RenderTexture.hpp>
#include <Nazara/Renderer/Shader.hpp>
#include <Nazara/Renderer/Texture.hpp>
#include <Nazara/Renderer/TextureSampler.hpp>
namespace Nz
{
class NAZARA_GRAPHICS_API DeferredDOFPass : public DeferredRenderPass
{
public:
DeferredDOFPass();
virtual ~DeferredDOFPass();
bool Process(const SceneData& sceneData, unsigned int firstWorkTexture, unsigned int secondWorkTexture) const;
bool Resize(const Vector2ui& dimensions);
protected:
RenderTexture m_dofRTT;
RenderStates m_states;
ShaderConstRef m_dofShader;
ShaderConstRef m_gaussianBlurShader;
TextureRef m_dofTextures[2];
TextureSampler m_bilinearSampler;
TextureSampler m_pointSampler;
int m_gaussianBlurShaderFilterLocation;
};
}
#endif // NAZARA_DEFERREDDOFPASS_HPP