NazaraEngine/tests/Engine/Graphics/DeferredRenderTechnique.cpp

30 lines
1.1 KiB
C++

#include <Nazara/Graphics/DeferredRenderTechnique.hpp>
#include <Catch/catch.hpp>
SCENARIO("DeferredRenderTechnique", "[GRAPHICS][DEFERREDRENDERTECHNIQUE]")
{
GIVEN("A default deferred render technique")
{
Nz::DeferredRenderTechnique deferredRenderTechnique;
WHEN("We can disable a pass")
{
REQUIRE(deferredRenderTechnique.IsPassEnabled(Nz::RenderPassType::RenderPassType_AA, 0));
deferredRenderTechnique.EnablePass(Nz::RenderPassType::RenderPassType_AA, 0, false);
THEN("It is disabled")
{
REQUIRE(!deferredRenderTechnique.IsPassEnabled(Nz::RenderPassType::RenderPassType_AA, 0));
}
AND_THEN("We reset it, it is disabled and not the same as the old one")
{
Nz::DeferredRenderPass* oldPass = deferredRenderTechnique.GetPass(Nz::RenderPassType::RenderPassType_AA, 0);
deferredRenderTechnique.ResetPass(Nz::RenderPassType::RenderPassType_AA, 0);
REQUIRE(!deferredRenderTechnique.IsPassEnabled(Nz::RenderPassType::RenderPassType_AA, 0));
REQUIRE(deferredRenderTechnique.GetPass(Nz::RenderPassType::RenderPassType_AA, 0) != oldPass);
}
}
}
}