30 lines
1.1 KiB
C++
30 lines
1.1 KiB
C++
#include <Nazara/Graphics/DeferredRenderTechnique.hpp>
|
|
#include <Catch/catch.hpp>
|
|
|
|
SCENARIO("DeferredRenderTechnique", "[GRAPHICS][DEFERREDRENDERTECHNIQUE]")
|
|
{
|
|
GIVEN("A default deferred render technique")
|
|
{
|
|
Nz::DeferredRenderTechnique deferredRenderTechnique;
|
|
|
|
WHEN("We can disable a pass")
|
|
{
|
|
REQUIRE(deferredRenderTechnique.IsPassEnabled(Nz::RenderPassType::RenderPassType_AA, 0));
|
|
deferredRenderTechnique.EnablePass(Nz::RenderPassType::RenderPassType_AA, 0, false);
|
|
|
|
THEN("It is disabled")
|
|
{
|
|
REQUIRE(!deferredRenderTechnique.IsPassEnabled(Nz::RenderPassType::RenderPassType_AA, 0));
|
|
}
|
|
|
|
AND_THEN("We reset it, it is disabled and not the same as the old one")
|
|
{
|
|
Nz::DeferredRenderPass* oldPass = deferredRenderTechnique.GetPass(Nz::RenderPassType::RenderPassType_AA, 0);
|
|
deferredRenderTechnique.ResetPass(Nz::RenderPassType::RenderPassType_AA, 0);
|
|
REQUIRE(!deferredRenderTechnique.IsPassEnabled(Nz::RenderPassType::RenderPassType_AA, 0));
|
|
REQUIRE(deferredRenderTechnique.GetPass(Nz::RenderPassType::RenderPassType_AA, 0) != oldPass);
|
|
}
|
|
}
|
|
}
|
|
}
|