NazaraEngine/tests/Engine/Graphics/SkeletalModel.cpp

27 lines
774 B
C++

#include <Nazara/Graphics/SkeletalModel.hpp>
#include <Catch/catch.hpp>
SCENARIO("SkeletalModel", "[GRAPHICS][SKELETALMODEL]")
{
GIVEN("A default skeletal model")
{
Nz::SkeletalModel skeletalModel;
Nz::AnimationRef animation = Nz::Animation::New();
WHEN("We can load the bob lamp")
{
REQUIRE(skeletalModel.LoadFromFile("resources/Engine/Graphics/Bob lamp/bob_lamp_update.md5mesh"));
REQUIRE(animation->LoadFromFile("resources/Engine/Graphics/Bob lamp/bob_lamp_update.md5anim"));
skeletalModel.SetAnimation(animation);
THEN("We can enable its animation")
{
REQUIRE(skeletalModel.HasAnimation());
skeletalModel.EnableAnimation(true);
skeletalModel.AdvanceAnimation(0.10f);
REQUIRE(skeletalModel.IsAnimationEnabled());
}
}
}
}