45 lines
1.3 KiB
C++
45 lines
1.3 KiB
C++
// Copyright (C) 2015 Jérôme Leclercq
|
|
// This file is part of the "Nazara Engine - Graphics module"
|
|
// For conditions of distribution and use, see copyright notice in Config.hpp
|
|
|
|
#include <memory>
|
|
#include <Nazara/Graphics/Debug.hpp>
|
|
|
|
namespace Nz
|
|
{
|
|
/*!
|
|
* \brief Adds this model to a render queue, using user-specified transform matrix and render order
|
|
*
|
|
* This can be useful when drawing particles
|
|
*
|
|
* \param renderQueue Queue to be added
|
|
* \param transformMatrix Transform matrix to be used for rendering the model
|
|
* \param renderOrder Specify the renderqueue layer to be used
|
|
*/
|
|
inline void Model::AddToRenderQueue(AbstractRenderQueue* renderQueue, const Matrix4f& transformMatrix, unsigned int renderOrder)
|
|
{
|
|
InstanceData instanceData(Nz::Matrix4f::Identity());
|
|
instanceData.renderOrder = renderOrder;
|
|
instanceData.transformMatrix = transformMatrix;
|
|
return AddToRenderQueue(renderQueue, instanceData);
|
|
}
|
|
|
|
/*!
|
|
* \brief Creates a new Model from the arguments
|
|
* \return A reference to the newly created model
|
|
*
|
|
* \param args Arguments for the model
|
|
*/
|
|
|
|
template<typename... Args>
|
|
ModelRef Model::New(Args&&... args)
|
|
{
|
|
std::unique_ptr<Model> object(new Model(std::forward<Args>(args)...));
|
|
object->SetPersistent(false);
|
|
|
|
return object.release();
|
|
}
|
|
}
|
|
|
|
#include <Nazara/Graphics/DebugOff.hpp>
|