113 lines
3.5 KiB
C++
113 lines
3.5 KiB
C++
// Copyright (C) 2015 Jérôme Leclercq
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// This file is part of the "Nazara Engine - Utility module"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#pragma once
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#ifndef NAZARA_ANIMATION_HPP
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#define NAZARA_ANIMATION_HPP
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#include <Nazara/Prerequesites.hpp>
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#include <Nazara/Core/ObjectLibrary.hpp>
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#include <Nazara/Core/ObjectRef.hpp>
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#include <Nazara/Core/RefCounted.hpp>
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#include <Nazara/Core/Resource.hpp>
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#include <Nazara/Core/ResourceLoader.hpp>
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#include <Nazara/Core/ResourceManager.hpp>
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#include <Nazara/Core/ResourceParameters.hpp>
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#include <Nazara/Core/Signal.hpp>
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#include <Nazara/Core/String.hpp>
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#include <Nazara/Utility/Config.hpp>
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#include <Nazara/Utility/Enums.hpp>
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#include <Nazara/Utility/Sequence.hpp>
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namespace Nz
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{
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struct NAZARA_UTILITY_API AnimationParams : ResourceParameters
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{
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// La frame de fin à charger
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UInt32 endFrame = 0xFFFFFFFF;
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// La frame de début à charger
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UInt32 startFrame = 0;
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bool IsValid() const;
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};
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class Animation;
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class Skeleton;
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using AnimationConstRef = ObjectRef<const Animation>;
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using AnimationLibrary = ObjectLibrary<Animation>;
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using AnimationLoader = ResourceLoader<Animation, AnimationParams>;
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using AnimationManager = ResourceManager<Animation, AnimationParams>;
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using AnimationRef = ObjectRef<Animation>;
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struct AnimationImpl;
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class NAZARA_UTILITY_API Animation : public RefCounted, public Resource
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{
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friend AnimationLibrary;
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friend AnimationLoader;
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friend AnimationManager;
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friend class Utility;
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public:
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Animation() = default;
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~Animation();
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bool AddSequence(const Sequence& sequence);
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void AnimateSkeleton(Skeleton* targetSkeleton, UInt32 frameA, UInt32 frameB, float interpolation) const;
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bool CreateSkeletal(UInt32 frameCount, UInt32 jointCount);
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void Destroy();
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void EnableLoopPointInterpolation(bool loopPointInterpolation);
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UInt32 GetFrameCount() const;
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UInt32 GetJointCount() const;
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Sequence* GetSequence(const String& sequenceName);
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Sequence* GetSequence(UInt32 index);
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const Sequence* GetSequence(const String& sequenceName) const;
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const Sequence* GetSequence(UInt32 index) const;
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UInt32 GetSequenceCount() const;
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UInt32 GetSequenceIndex(const String& sequenceName) const;
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SequenceJoint* GetSequenceJoints(UInt32 frameIndex = 0);
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const SequenceJoint* GetSequenceJoints(UInt32 frameIndex = 0) const;
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AnimationType GetType() const;
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bool HasSequence(const String& sequenceName) const;
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bool HasSequence(UInt32 index = 0) const;
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bool IsLoopPointInterpolationEnabled() const;
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bool IsValid() const;
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bool LoadFromFile(const String& filePath, const AnimationParams& params = AnimationParams());
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bool LoadFromMemory(const void* data, std::size_t size, const AnimationParams& params = AnimationParams());
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bool LoadFromStream(Stream& stream, const AnimationParams& params = AnimationParams());
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void RemoveSequence(const String& sequenceName);
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void RemoveSequence(UInt32 index);
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template<typename... Args> static AnimationRef New(Args&&... args);
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// Signals:
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NazaraSignal(OnAnimationDestroy, const Animation* /*animation*/);
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NazaraSignal(OnAnimationRelease, const Animation* /*animation*/);
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private:
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static bool Initialize();
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static void Uninitialize();
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AnimationImpl* m_impl = nullptr;
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static AnimationLibrary::LibraryMap s_library;
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static AnimationLoader::LoaderList s_loaders;
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static AnimationManager::ManagerMap s_managerMap;
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static AnimationManager::ManagerParams s_managerParameters;
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};
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}
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#include <Nazara/Utility/Animation.inl>
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#endif // NAZARA_ANIMATION_HPP
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