NazaraEngine/src/Nazara/Graphics/SpotLightShadowData.cpp

128 lines
4.4 KiB
C++

// Copyright (C) 2023 Jérôme "Lynix" Leclercq (lynix680@gmail.com)
// This file is part of the "Nazara Engine - Graphics module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#include <Nazara/Graphics/SpotLightShadowData.hpp>
#include <Nazara/Graphics/BakedFrameGraph.hpp>
#include <Nazara/Graphics/FrameGraph.hpp>
#include <Nazara/Graphics/FramePipeline.hpp>
#include <Nazara/Graphics/Graphics.hpp>
#include <Nazara/Graphics/SpotLight.hpp>
#include <cassert>
#include <Nazara/Graphics/Debug.hpp>
namespace Nz
{
SpotLightShadowData::SpotLightShadowData(FramePipeline& pipeline, ElementRendererRegistry& elementRegistry, const SpotLight& light) :
m_pipeline(pipeline),
m_light(light)
{
UInt32 shadowMapSize = light.GetShadowMapSize();
m_viewer.UpdateRenderMask(0xFFFFFFFF);
m_viewer.UpdateViewport(Recti(0, 0, SafeCast<int>(shadowMapSize), SafeCast<int>(shadowMapSize)));
constexpr float zNear = 0.01f;
ViewerInstance& viewerInstance = m_viewer.GetViewerInstance();
viewerInstance.UpdateProjectionMatrix(Matrix4f::Perspective(m_light.GetOuterAngle() * 2.f, 1.f, zNear, m_light.GetRadius()));
viewerInstance.UpdateNearFarPlanes(zNear, m_light.GetRadius());
m_onLightShadowMapSettingChange.Connect(m_light.OnLightShadowMapSettingChange, [this](Light* /*light*/, PixelFormat /*newPixelFormat*/, UInt32 newSize)
{
m_viewer.UpdateViewport(Recti(0, 0, SafeCast<int>(newSize), SafeCast<int>(newSize)));
});
m_onLightTransformInvalidated.Connect(m_light.OnLightTransformInvalided, [this]([[maybe_unused]] Light* light)
{
assert(&m_light == light);
ViewerInstance& viewerInstance = m_viewer.GetViewerInstance();
viewerInstance.UpdateEyePosition(m_light.GetPosition());
viewerInstance.UpdateViewMatrix(Nz::Matrix4f::TransformInverse(m_light.GetPosition(), m_light.GetRotation()));
m_pipeline.QueueTransfer(&viewerInstance);
});
viewerInstance.UpdateEyePosition(m_light.GetPosition());
viewerInstance.UpdateViewMatrix(Nz::Matrix4f::TransformInverse(m_light.GetPosition(), m_light.GetRotation()));
m_pipeline.QueueTransfer(&viewerInstance);
std::size_t shadowPassIndex = Graphics::Instance()->GetMaterialPassRegistry().GetPassIndex("ShadowPass");
FramePipelinePass::PassData passData = {
&m_viewer,
elementRegistry,
m_pipeline
};
m_depthPass.emplace(passData, "Spotlight shadow mapping", shadowPassIndex);
m_pipeline.ForEachRegisteredMaterialInstance([this](const MaterialInstance& matInstance)
{
m_depthPass->RegisterMaterialInstance(matInstance);
});
}
void SpotLightShadowData::PrepareRendering(RenderFrame& renderFrame, [[maybe_unused]] const AbstractViewer* viewer)
{
assert(viewer == nullptr);
const Matrix4f& viewProjMatrix = m_viewer.GetViewerInstance().GetViewProjMatrix();
Frustumf frustum = Frustumf::Extract(viewProjMatrix);
std::size_t visibilityHash = 5U;
const auto& visibleRenderables = m_pipeline.FrustumCull(frustum, 0xFFFFFFFF, visibilityHash);
FramePipelinePass::FrameData passData = {
nullptr,
frustum,
renderFrame,
visibleRenderables,
visibilityHash
};
m_depthPass->Prepare(passData);
}
void SpotLightShadowData::RegisterMaterialInstance(const MaterialInstance& matInstance)
{
m_depthPass->RegisterMaterialInstance(matInstance);
}
void SpotLightShadowData::RegisterPassInputs(FramePass& pass, [[maybe_unused]] const AbstractViewer* viewer)
{
assert(viewer == nullptr);
pass.AddInput(m_attachmentIndex);
}
void SpotLightShadowData::RegisterToFrameGraph(FrameGraph& frameGraph, [[maybe_unused]] const AbstractViewer* viewer)
{
assert(viewer == nullptr);
UInt32 shadowMapSize = m_light.GetShadowMapSize();
m_attachmentIndex = frameGraph.AddAttachment({
.name = "Shadowmap",
.format = m_light.GetShadowMapFormat(),
.size = FramePassAttachmentSize::Fixed,
.width = shadowMapSize,
.height = shadowMapSize,
});
FramePipelinePass::PassInputOuputs passInputOuputs;
passInputOuputs.depthStencilOutput = m_attachmentIndex;
m_depthPass->RegisterToFrameGraph(frameGraph, passInputOuputs);
}
const Texture* SpotLightShadowData::RetrieveLightShadowmap(const BakedFrameGraph& bakedGraph, const AbstractViewer* /*viewer*/) const
{
return bakedGraph.GetAttachmentTexture(m_attachmentIndex).get();
}
void SpotLightShadowData::UnregisterMaterialInstance(const MaterialInstance& matInstance)
{
m_depthPass->UnregisterMaterialInstance(matInstance);
}
}