NazaraEngine/tests/Engine/Platform/EventHandler/BaseState.cpp

39 lines
645 B
C++

#include "BaseState.hpp"
#include "StateContext.hpp"
#include "StateFactory.hpp"
#include <Nazara/Renderer/RenderWindow.hpp>
#include <NDK/StateMachine.hpp>
BaseState::BaseState(StateContext& context) :
State(),
m_context(context),
m_text(context)
{
}
BaseState::~BaseState()
{
}
void BaseState::Enter(Ndk::StateMachine& /*fsm*/)
{
m_text.SetVisible(true);
DrawMenu();
}
void BaseState::Leave(Ndk::StateMachine& /*fsm*/)
{
m_text.SetVisible(false);
}
bool BaseState::Update(Ndk::StateMachine& /*fsm*/, float /*elapsedTime*/)
{
return true;
}
void BaseState::DrawMenu()
{
m_text.SetContent("This shouldn't be visible\nM for Menu");
}