NazaraEngine/include/Nazara/Audio/Audio.hpp

56 lines
1.5 KiB
C++

// Copyright (C) 2020 Jérôme Leclercq
// This file is part of the "Nazara Engine - Audio module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#pragma once
#ifndef NAZARA_AUDIO_HPP
#define NAZARA_AUDIO_HPP
#include <Nazara/Prerequisites.hpp>
#include <Nazara/Audio/Config.hpp>
#include <Nazara/Audio/Enums.hpp>
#include <Nazara/Core/Core.hpp>
#include <Nazara/Math/Quaternion.hpp>
#include <Nazara/Math/Vector3.hpp>
namespace Nz
{
class NAZARA_AUDIO_API Audio : public ModuleBase<Audio>
{
friend ModuleBase;
public:
using Dependencies = TypeList<Core>;
Audio();
~Audio();
AudioFormat GetAudioFormat(unsigned int channelCount);
float GetDopplerFactor();
float GetGlobalVolume();
Vector3f GetListenerDirection();
Vector3f GetListenerPosition();
Quaternionf GetListenerRotation();
Vector3f GetListenerVelocity();
float GetSpeedOfSound();
bool IsFormatSupported(AudioFormat format);
void SetDopplerFactor(float dopplerFactor);
void SetGlobalVolume(float volume);
void SetListenerDirection(const Vector3f& direction);
void SetListenerDirection(float dirX, float dirY, float dirZ);
void SetListenerPosition(const Vector3f& position);
void SetListenerPosition(float x, float y, float z);
void SetListenerRotation(const Quaternionf& rotation);
void SetListenerVelocity(const Vector3f& velocity);
void SetListenerVelocity(float velX, float velY, float velZ);
void SetSpeedOfSound(float speed);
private:
static Audio* s_instance;
};
}
#endif // NAZARA_AUDIO_HPP