NazaraEngine/assets/shaders/compute/compute_sepia.nzsl

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[nzsl_version("1.0")]
module Compute.Sepia;
external
{
[binding(0)] input_tex: texture2D[f32, readonly, rgba8],
[binding(1)] output_tex: texture2D[f32, writeonly, rgba8]
}
struct Input
{
[builtin(global_invocation_indices)] global_invocation_id: vec3[u32]
}
[entry(compute)]
[workgroup(32, 32, 1)]
fn main(input: Input)
{
let indices = vec2[i32](input.global_invocation_id.xy);
let inputColor = input_tex.Read(indices).rgb;
let outputColor = vec4[f32]
(
inputColor.x * 0.393 + inputColor.y * 0.769 + inputColor.z * 0.189,
inputColor.x * 0.349 + inputColor.y * 0.686 + inputColor.z * 0.168,
inputColor.x * 0.372 + inputColor.y * 0.534 + inputColor.z * 0.131,
1.0
);
output_tex.Write(indices, outputColor);
}