Files
NazaraEngine/include/Nazara/Math/Rect.hpp
Lynix e2a38b3790 First part of render texture commit
Added NzContext::EnsureContext and NzContext::GetThreadContext
Added NzCube
Added NzRect::GetCenter
Added methods to send vectors to shaders
Added NzRenderer::SetViewport
Fixed NzRect::ExtendTo calculations
Fixed NzImage::Update checks with level > 0
No longer use glTexStorage when creating a texture to prevent a bug
NzBuffer's Lock and Unlock operations renamed to Map and Unmap
NzVector2/3/4 can now cast implicitly to a pointer
Optimized compilation time of String.hpp
Optimized normalisaton of quaternions
Optimized passing uniforms to shaders
Quaternion now automaticaly Normalize h
Removed macro definition of NAZARA_RENDERER_OPENGL from Renderer
Removed implicit cast from NzVector2/3/4 to NzString
Renamed nzBufferLock to nzBufferAccess
Renamed NzRenderTarget::CanActivate to IsValid
2012-06-13 07:40:31 +02:00

59 lines
1.3 KiB
C++

// Copyright (C) 2012 Jérôme Leclercq
// This file is part of the "Nazara Engine".
// For conditions of distribution and use, see copyright notice in Config.hpp
#pragma once
#ifndef NAZARA_RECT_HPP
#define NAZARA_RECT_HPP
#include <Nazara/Core/String.hpp>
#include <Nazara/Math/Vector2.hpp>
template<typename T>
class NzRect
{
public:
NzRect();
NzRect(T X, T Y, T Width, T Height);
NzRect(T rect[4]);
template<typename U> explicit NzRect(const NzRect<U>& rect);
NzRect(const NzRect& rect) = default;
~NzRect() = default;
bool Contains(T X, T Y) const;
bool Contains(const NzVector2<T>& point) const;
bool Contains(const NzRect& rect) const;
void ExtendTo(const NzVector2<T>& point);
void ExtendTo(const NzRect& rect);
NzVector2<T> GetCenter() const;
bool Intersect(const NzRect& rect) const;
bool Intersect(const NzRect& rect, NzRect& intersection) const;
bool IsValid() const;
NzString ToString() const;
operator NzString() const;
T& operator[](unsigned int i);
T operator[](unsigned int i) const;
T x, y, width, height;
};
template<typename T>
std::ostream& operator<<(std::ostream& out, const NzRect<T>& vec);
typedef NzRect<double> NzRectd;
typedef NzRect<float> NzRectf;
typedef NzRect<int> NzRecti;
typedef NzRect<unsigned int> NzRectui;
#include <Nazara/Math/Rect.inl>
#endif // NAZARA_RECT_HPP