NazaraEngine/include/Nazara/Graphics/Components/GraphicsComponent.inl

107 lines
2.5 KiB
C++

// Copyright (C) 2023 Jérôme "Lynix" Leclercq (lynix680@gmail.com)
// This file is part of the "Nazara Engine - Graphics module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#include <Nazara/Graphics/Debug.hpp>
namespace Nz
{
inline GraphicsComponent::GraphicsComponent(bool initiallyVisible) :
m_scissorBox(-1, -1, -1, -1),
m_isVisible(initiallyVisible)
{
m_worldInstance = std::make_shared<WorldInstance>(); //< FIXME: Use pools
}
inline void GraphicsComponent::AttachRenderable(std::shared_ptr<InstancedRenderable> renderable, UInt32 renderMask)
{
for (std::size_t i = 0; i < m_renderables.size(); ++i)
{
auto& entry = m_renderables[i];
if (entry.renderable)
continue;
entry.renderable = std::move(renderable);
entry.renderMask = renderMask;
OnRenderableAttached(this, i);
break;
}
}
inline void GraphicsComponent::Clear()
{
for (std::size_t i = 0; i < m_renderables.size(); ++i)
{
auto& entry = m_renderables[i];
if (entry.renderable)
continue;
OnRenderableDetach(this, i);
entry.renderable.reset();
}
}
inline void GraphicsComponent::DetachRenderable(const std::shared_ptr<InstancedRenderable>& renderable)
{
auto it = std::find_if(m_renderables.begin(), m_renderables.end(), [&](const auto& renderableEntry) { return renderableEntry.renderable == renderable; });
if (it != m_renderables.end())
{
OnRenderableDetach(this, std::distance(m_renderables.begin(), it));
it->renderable.reset();
}
}
inline auto GraphicsComponent::GetRenderableEntry(std::size_t renderableIndex) const -> const Renderable&
{
assert(renderableIndex < m_renderables.size());
return m_renderables[renderableIndex];
}
inline auto GraphicsComponent::GetRenderables() const -> const std::array<Renderable, MaxRenderableCount>&
{
return m_renderables;
}
inline const Recti& GraphicsComponent::GetScissorBox() const
{
return m_scissorBox;
}
inline const WorldInstancePtr& GraphicsComponent::GetWorldInstance() const
{
return m_worldInstance;
}
inline void GraphicsComponent::Hide()
{
return Show(false);
}
inline bool GraphicsComponent::IsVisible() const
{
return m_isVisible;
}
inline void GraphicsComponent::Show(bool show)
{
if (m_isVisible != show)
{
OnVisibilityUpdate(this, show);
m_isVisible = show;
}
}
inline void GraphicsComponent::UpdateScissorBox(const Recti& scissorBox)
{
if (m_scissorBox != scissorBox)
{
OnScissorBoxUpdate(this, scissorBox);
m_scissorBox = scissorBox;
}
}
}
#include <Nazara/Graphics/DebugOff.hpp>