NazaraEngine/include/Nazara/Graphics/Model.inl

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C++

// Copyright (C) 2023 Jérôme "Lynix" Leclercq (lynix680@gmail.com)
// This file is part of the "Nazara Engine - Graphics module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#include <cassert>
#include <Nazara/Graphics/Debug.hpp>
namespace Nz
{
inline std::size_t Model::GetSubMeshCount() const
{
return m_submeshes.size();
}
inline void Model::SetMaterial(std::size_t subMeshIndex, std::shared_ptr<MaterialInstance> material)
{
assert(subMeshIndex < m_submeshes.size());
assert(material);
if (m_submeshes[subMeshIndex].material != material)
{
OnMaterialInvalidated(this, subMeshIndex, material);
m_submeshes[subMeshIndex].material = std::move(material);
OnElementInvalidated(this);
}
}
}
#include <Nazara/Graphics/DebugOff.hpp>