NazaraEngine/include/Nazara/VulkanRenderer/Wrapper/Fence.hpp

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1.4 KiB
C++

// Copyright (C) 2024 Jérôme "SirLynix" Leclercq (lynix680@gmail.com)
// This file is part of the "Nazara Engine - Vulkan renderer"
// For conditions of distribution and use, see copyright notice in Config.hpp
#pragma once
#ifndef NAZARA_VULKANRENDERER_WRAPPER_FENCE_HPP
#define NAZARA_VULKANRENDERER_WRAPPER_FENCE_HPP
#include <NazaraUtils/Prerequisites.hpp>
#include <Nazara/VulkanRenderer/Wrapper/DeviceObject.hpp>
namespace Nz
{
namespace Vk
{
class Fence : public DeviceObject<Fence, VkFence, VkFenceCreateInfo, VK_OBJECT_TYPE_FENCE>
{
friend DeviceObject;
public:
Fence() = default;
Fence(const Fence&) = delete;
Fence(Fence&&) = default;
~Fence() = default;
using DeviceObject::Create;
inline bool Create(Device& device, VkFenceCreateFlags flags = 0, const VkAllocationCallbacks* allocator = nullptr);
inline bool Reset();
inline bool Wait();
inline bool Wait(UInt64 timeout, bool* didTimeout = nullptr);
Fence& operator=(const Fence&) = delete;
Fence& operator=(Fence&&) = delete;
private:
static inline VkResult CreateHelper(Device& device, const VkFenceCreateInfo* createInfo, const VkAllocationCallbacks* allocator, VkFence* handle);
static inline void DestroyHelper(Device& device, VkFence handle, const VkAllocationCallbacks* allocator);
};
}
}
#include <Nazara/VulkanRenderer/Wrapper/Fence.inl>
#endif // NAZARA_VULKANRENDERER_WRAPPER_FENCE_HPP