40 lines
1.3 KiB
C++
40 lines
1.3 KiB
C++
// Copyright (C) 2024 Jérôme "SirLynix" Leclercq (lynix680@gmail.com)
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// This file is part of the "Nazara Engine - Vulkan renderer"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#pragma once
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#ifndef NAZARA_VULKANRENDERER_WRAPPER_RENDERPASS_HPP
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#define NAZARA_VULKANRENDERER_WRAPPER_RENDERPASS_HPP
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#include <NazaraUtils/Prerequisites.hpp>
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#include <Nazara/VulkanRenderer/Wrapper/DeviceObject.hpp>
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namespace Nz
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{
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namespace Vk
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{
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class RenderPass : public DeviceObject<RenderPass, VkRenderPass, VkRenderPassCreateInfo, VK_OBJECT_TYPE_RENDER_PASS>
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{
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friend DeviceObject;
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public:
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RenderPass() = default;
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RenderPass(const RenderPass&) = delete;
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RenderPass(RenderPass&&) = default;
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~RenderPass() = default;
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RenderPass& operator=(const RenderPass&) = delete;
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RenderPass& operator=(RenderPass&&) = default;
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private:
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static inline VkResult CreateHelper(Device& device, const VkRenderPassCreateInfo* createInfo, const VkAllocationCallbacks* allocator, VkRenderPass* handle);
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static inline void DestroyHelper(Device& device, VkRenderPass handle, const VkAllocationCallbacks* allocator);
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};
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}
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}
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#include <Nazara/VulkanRenderer/Wrapper/RenderPass.inl>
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#endif // NAZARA_VULKANRENDERER_WRAPPER_RENDERPASS_HPP
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