NazaraEngine/include/Nazara/VulkanRenderer/Wrapper/RenderPass.hpp

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1.3 KiB
C++

// Copyright (C) 2024 Jérôme "SirLynix" Leclercq (lynix680@gmail.com)
// This file is part of the "Nazara Engine - Vulkan renderer"
// For conditions of distribution and use, see copyright notice in Config.hpp
#pragma once
#ifndef NAZARA_VULKANRENDERER_WRAPPER_RENDERPASS_HPP
#define NAZARA_VULKANRENDERER_WRAPPER_RENDERPASS_HPP
#include <NazaraUtils/Prerequisites.hpp>
#include <Nazara/VulkanRenderer/Wrapper/DeviceObject.hpp>
namespace Nz
{
namespace Vk
{
class RenderPass : public DeviceObject<RenderPass, VkRenderPass, VkRenderPassCreateInfo, VK_OBJECT_TYPE_RENDER_PASS>
{
friend DeviceObject;
public:
RenderPass() = default;
RenderPass(const RenderPass&) = delete;
RenderPass(RenderPass&&) = default;
~RenderPass() = default;
RenderPass& operator=(const RenderPass&) = delete;
RenderPass& operator=(RenderPass&&) = default;
private:
static inline VkResult CreateHelper(Device& device, const VkRenderPassCreateInfo* createInfo, const VkAllocationCallbacks* allocator, VkRenderPass* handle);
static inline void DestroyHelper(Device& device, VkRenderPass handle, const VkAllocationCallbacks* allocator);
};
}
}
#include <Nazara/VulkanRenderer/Wrapper/RenderPass.inl>
#endif // NAZARA_VULKANRENDERER_WRAPPER_RENDERPASS_HPP