NazaraEngine/include/Nazara/VulkanRenderer/Wrapper/ShaderModule.hpp

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1.5 KiB
C++

// Copyright (C) 2024 Jérôme "SirLynix" Leclercq (lynix680@gmail.com)
// This file is part of the "Nazara Engine - Vulkan renderer"
// For conditions of distribution and use, see copyright notice in Config.hpp
#pragma once
#ifndef NAZARA_VULKANRENDERER_WRAPPER_SHADERMODULE_HPP
#define NAZARA_VULKANRENDERER_WRAPPER_SHADERMODULE_HPP
#include <NazaraUtils/Prerequisites.hpp>
#include <Nazara/VulkanRenderer/Wrapper/DeviceObject.hpp>
namespace Nz
{
namespace Vk
{
class ShaderModule : public DeviceObject<ShaderModule, VkShaderModule, VkShaderModuleCreateInfo, VK_OBJECT_TYPE_SHADER_MODULE>
{
friend DeviceObject;
public:
ShaderModule() = default;
ShaderModule(const ShaderModule&) = delete;
ShaderModule(ShaderModule&&) = default;
~ShaderModule() = default;
using DeviceObject::Create;
inline bool Create(Device& device, const UInt32* code, std::size_t size, VkShaderModuleCreateFlags flags = 0, const VkAllocationCallbacks* allocator = nullptr);
ShaderModule& operator=(const ShaderModule&) = delete;
ShaderModule& operator=(ShaderModule&&) = delete;
private:
static inline VkResult CreateHelper(Device& device, const VkShaderModuleCreateInfo* createInfo, const VkAllocationCallbacks* allocator, VkShaderModule* handle);
static inline void DestroyHelper(Device& device, VkShaderModule handle, const VkAllocationCallbacks* allocator);
};
}
}
#include <Nazara/VulkanRenderer/Wrapper/ShaderModule.inl>
#endif // NAZARA_VULKANRENDERER_WRAPPER_SHADERMODULE_HPP