NazaraEngine/include/Nazara/Renderer/RenderBuffer.hpp

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// Copyright (C) 2017 Jérôme Leclercq
// This file is part of the "Nazara Engine - Utility module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#pragma once
#ifndef NAZARA_RENDERBUFFER_HPP
#define NAZARA_RENDERBUFFER_HPP
#include <Nazara/Renderer/Config.hpp>
#include <Nazara/Utility/AbstractBuffer.hpp>
#include <Nazara/Utility/SoftwareBuffer.hpp>
namespace Nz
{
class NAZARA_RENDERER_API RenderBuffer : public AbstractBuffer
{
public:
RenderBuffer() = default;
~RenderBuffer() = default;
virtual bool Fill(const void* data, UInt32 offset, UInt32 size) = 0;
bool Initialize(UInt32 size, BufferUsageFlags usage) override;
DataStorage GetStorage() const override;
virtual void* Map(BufferAccess access, UInt32 offset = 0, UInt32 size = 0) = 0;
virtual bool Unmap() = 0;
private:
SoftwareBuffer m_softwareBuffer;
};
}
#include <Nazara/Renderer/RenderBuffer.inl>
#endif // NAZARA_RENDERBUFFER_HPP