NazaraEngine/include/Nazara/Audio/Music.hpp

81 lines
1.8 KiB
C++

// Copyright (C) 2015 Jérôme Leclercq
// This file is part of the "Nazara Engine - Audio module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#pragma once
#ifndef NAZARA_MUSIC_HPP
#define NAZARA_MUSIC_HPP
#include <Nazara/Prerequesites.hpp>
#include <Nazara/Audio/Enums.hpp>
#include <Nazara/Audio/SoundEmitter.hpp>
#include <Nazara/Core/Resource.hpp>
#include <Nazara/Core/ResourceLoader.hpp>
namespace Nz
{
struct MusicParams
{
bool forceMono = false;
bool IsValid() const;
};
class Music;
class SoundStream;
using MusicLoader = ResourceLoader<Music, MusicParams>;
struct MusicImpl;
class NAZARA_AUDIO_API Music : public Resource, public SoundEmitter
{
friend MusicLoader;
public:
Music() = default;
Music(const Music&) = delete;
Music(Music&&) = delete; ///TODO
~Music();
bool Create(SoundStream* soundStream);
void Destroy();
void EnableLooping(bool loop);
UInt32 GetDuration() const;
AudioFormat GetFormat() const;
UInt32 GetPlayingOffset() const;
UInt32 GetSampleCount() const;
UInt32 GetSampleRate() const;
SoundStatus GetStatus() const;
bool IsLooping() const;
bool OpenFromFile(const String& filePath, const MusicParams& params = MusicParams());
bool OpenFromMemory(const void* data, std::size_t size, const MusicParams& params = MusicParams());
bool OpenFromStream(Stream& stream, const MusicParams& params = MusicParams());
void Pause();
void Play();
void SetPlayingOffset(UInt32 offset);
void Stop();
Music& operator=(const Music&) = delete;
Music& operator=(Music&&) = delete; ///TODO
private:
MusicImpl* m_impl = nullptr;
bool FillAndQueueBuffer(unsigned int buffer);
void MusicThread();
static MusicLoader::LoaderList s_loaders;
};
}
#endif // NAZARA_MUSIC_HPP