NazaraEngine/include/Nazara/Audio/Sound.hpp

58 lines
1.5 KiB
C++

// Copyright (C) 2015 Jérôme Leclercq
// This file is part of the "Nazara Engine - Audio module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#pragma once
#ifndef NAZARA_SOUND_HPP
#define NAZARA_SOUND_HPP
#include <Nazara/Prerequesites.hpp>
#include <Nazara/Audio/Enums.hpp>
#include <Nazara/Audio/SoundBuffer.hpp>
#include <Nazara/Audio/SoundEmitter.hpp>
namespace Nz
{
class NAZARA_AUDIO_API Sound : public SoundEmitter
{
public:
Sound() = default;
Sound(const SoundBuffer* soundBuffer);
Sound(const Sound& sound);
Sound(Sound&&) = default;
~Sound();
void EnableLooping(bool loop);
const SoundBuffer* GetBuffer() const;
UInt32 GetDuration() const;
UInt32 GetPlayingOffset() const;
SoundStatus GetStatus() const;
bool IsLooping() const;
bool IsPlayable() const;
bool IsPlaying() const;
bool LoadFromFile(const String& filePath, const SoundBufferParams& params = SoundBufferParams());
bool LoadFromMemory(const void* data, std::size_t size, const SoundBufferParams& params = SoundBufferParams());
bool LoadFromStream(Stream& stream, const SoundBufferParams& params = SoundBufferParams());
void Pause();
void Play();
void SetBuffer(const SoundBuffer* buffer);
void SetPlayingOffset(UInt32 offset);
void Stop();
Sound& operator=(const Sound&) = delete; ///TODO?
Sound& operator=(Sound&&) = default;
private:
SoundBufferConstRef m_buffer;
};
}
#endif // NAZARA_SOUND_HPP