Files
NazaraEngine/src/Nazara/Graphics/DeferredRenderPass.cpp
Lynix df8da275c4 Switch from Nz prefix to namespace Nz
What a huge commit


Former-commit-id: 38ac5eebf70adc1180f571f6006192d28fb99897
2015-09-25 19:20:05 +02:00

52 lines
1.2 KiB
C++

// Copyright (C) 2015 Jérôme Leclercq
// This file is part of the "Nazara Engine - Graphics module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#include <Nazara/Graphics/DeferredRenderPass.hpp>
#include <Nazara/Core/Error.hpp>
#include <Nazara/Graphics/DeferredRenderTechnique.hpp>
#include <Nazara/Graphics/Debug.hpp>
namespace Nz
{
DeferredRenderPass::DeferredRenderPass() :
m_enabled(true)
{
}
DeferredRenderPass::~DeferredRenderPass() = default;
void DeferredRenderPass::Enable(bool enable)
{
m_enabled = enable;
}
void DeferredRenderPass::Initialize(DeferredRenderTechnique* technique)
{
m_deferredTechnique = technique;
m_renderQueue = static_cast<DeferredRenderQueue*>(technique->GetRenderQueue());
m_depthStencilBuffer = technique->GetDepthStencilBuffer();
m_GBufferRTT = technique->GetGBufferRTT();
for (unsigned int i = 0; i < 3; ++i)
m_GBuffer[i] = technique->GetGBuffer(i);
m_workRTT = technique->GetWorkRTT();
for (unsigned int i = 0; i < 2; ++i)
m_workTextures[i] = technique->GetWorkTexture(i);
}
bool DeferredRenderPass::IsEnabled() const
{
return m_enabled;
}
bool DeferredRenderPass::Resize(const Vector2ui& dimensions)
{
m_dimensions = dimensions;
return true;
}
}