-Added GRAPHICS_MAX_LIGHTPERPASS macro -Added glGetActiveUniform OpenGL function -Added (Uber)ShaderLibrary -Added (Uber)ShaderName parameter to models -Changed uniform system -Fixed Node copying -Moved Material class to Graphics module -Optimized lights -Remade Shader class -Renamed Node::Invalidate to Node::InvalidateNode -Renamed ShaderProgram to Shader Former-commit-id: 15f0cad52969e91a2442e7d750ba2dc412f3549d
22 lines
639 B
C++
22 lines
639 B
C++
// Copyright (C) 2014 Jérôme Leclercq
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// This file is part of the "Nazara Engine - Renderer module"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#include <Nazara/Renderer/UberShaderInstancePreprocessor.hpp>
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#include <Nazara/Renderer/Renderer.hpp>
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#include <Nazara/Renderer/Debug.hpp>
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NzUberShaderInstancePreprocessor::NzUberShaderInstancePreprocessor(const NzShader* shader) :
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NzUberShaderInstance(shader)
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{
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}
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NzUberShaderInstancePreprocessor::~NzUberShaderInstancePreprocessor() = default;
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bool NzUberShaderInstancePreprocessor::Activate() const
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{
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NzRenderer::SetShader(m_shader);
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return true;
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}
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