NazaraEngine/include/Nazara/Math/Vector2.hpp

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C++

// Copyright (C) 2022 Jérôme "Lynix" Leclercq (lynix680@gmail.com)
// This file is part of the "Nazara Engine - Math module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#pragma once
#ifndef NAZARA_MATH_VECTOR2_HPP
#define NAZARA_MATH_VECTOR2_HPP
#include <Nazara/Prerequisites.hpp>
#include <Nazara/Core/TypeTag.hpp>
#include <Nazara/Math/Angle.hpp>
#include <functional>
#include <string>
namespace Nz
{
struct SerializationContext;
template<typename T> class Vector3;
template<typename T> class Vector4;
template<typename T>
class Vector2
{
public:
Vector2() = default;
Vector2(T X, T Y);
explicit Vector2(T scale);
template<typename U> explicit Vector2(const Vector2<U>& vec);
Vector2(const Vector2& vec) = default;
explicit Vector2(const Vector3<T>& vec);
explicit Vector2(const Vector4<T>& vec);
~Vector2() = default;
T AbsDotProduct(const Vector2& vec) const;
RadianAngle<T> AngleBetween(const Vector2& vec) const;
template<typename U = T>
U Distance(const Vector2& vec) const;
T DotProduct(const Vector2& vec) const;
T GetLength() const;
float GetLengthf() const;
Vector2 GetNormal(T* length = nullptr) const;
T GetSquaredLength() const;
Vector2& MakeUnit();
Vector2& MakeUnitX();
Vector2& MakeUnitY();
Vector2& MakeZero();
Vector2& Maximize(const Vector2& vec);
Vector2& Minimize(const Vector2& vec);
Vector2& Normalize(T* length = nullptr);
Vector2& Set(T X, T Y);
Vector2& Set(T scale);
Vector2& Set(const T* vec);
Vector2& Set(const Vector3<T>& vec);
Vector2& Set(const Vector4<T>& vec);
template<typename U> Vector2& Set(const Vector2<U>& vec);
T SquaredDistance(const Vector2& vec) const;
std::string ToString() const;
T& operator[](std::size_t i);
T operator[](std::size_t i) const;
const Vector2& operator+() const;
Vector2 operator-() const;
Vector2 operator+(const Vector2& vec) const;
Vector2 operator-(const Vector2& vec) const;
Vector2 operator*(const Vector2& vec) const;
Vector2 operator*(T scale) const;
Vector2 operator/(const Vector2& vec) const;
Vector2 operator/(T scale) const;
Vector2& operator=(const Vector2& other) = default;
Vector2& operator+=(const Vector2& vec);
Vector2& operator-=(const Vector2& vec);
Vector2& operator*=(const Vector2& vec);
Vector2& operator*=(T scale);
Vector2& operator/=(const Vector2& vec);
Vector2& operator/=(T scale);
bool operator==(const Vector2& vec) const;
bool operator!=(const Vector2& vec) const;
bool operator<(const Vector2& vec) const;
bool operator<=(const Vector2& vec) const;
bool operator>(const Vector2& vec) const;
bool operator>=(const Vector2& vec) const;
template<typename U = T> static U Distance(const Vector2& vec1, const Vector2& vec2);
static T DotProduct(const Vector2& vec1, const Vector2& vec2);
static Vector2 Lerp(const Vector2& from, const Vector2& to, T interpolation);
static Vector2 Normalize(const Vector2& vec);
static Vector2 Unit();
static Vector2 UnitX();
static Vector2 UnitY();
static Vector2 Zero();
T x, y;
};
using Vector2d = Vector2<double>;
using Vector2f = Vector2<float>;
using Vector2i = Vector2<int>;
using Vector2ui = Vector2<unsigned int>;
using Vector2i32 = Vector2<Int32>;
using Vector2i64 = Vector2<Int64>;
using Vector2ui32 = Vector2<UInt32>;
using Vector2ui64 = Vector2<UInt64>;
template<typename T> bool Serialize(SerializationContext& context, const Vector2<T>& vector, TypeTag<Vector2<T>>);
template<typename T> bool Unserialize(SerializationContext& context, Vector2<T>* vector, TypeTag<Vector2<T>>);
}
template<typename T> std::ostream& operator<<(std::ostream& out, const Nz::Vector2<T>& vec);
template<typename T> Nz::Vector2<T> operator*(T scale, const Nz::Vector2<T>& vec);
template<typename T> Nz::Vector2<T> operator/(T scale, const Nz::Vector2<T>& vec);
namespace std
{
template<class T> struct hash<Nz::Vector2<T>>;
}
#include <Nazara/Math/Vector2.inl>
#endif // NAZARA_MATH_VECTOR2_HPP