244 lines
6.7 KiB
Lua
244 lines
6.7 KiB
Lua
--
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-- codeblocks_cbp.lua
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-- Generate a Code::Blocks C/C++ project.
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-- Copyright (c) 2009, 2011 Jason Perkins and the Premake project
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--
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local p = premake
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local project = p.project
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local config = p.config
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local tree = p.tree
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local codeblocks = p.modules.codeblocks
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codeblocks.project = {}
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local m = codeblocks.project
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m.elements = {}
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m.ctools = {
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gcc = "gcc",
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msc = "Visual C++",
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}
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function m.getcompilername(cfg)
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local tool = _OPTIONS.cc or cfg.toolset or p.GCC
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local toolset = p.tools[tool]
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if not toolset then
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error("Invalid toolset '" + (_OPTIONS.cc or cfg.toolset) + "'")
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end
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return m.ctools[tool]
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end
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function m.getcompiler(cfg)
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local toolset = p.tools[_OPTIONS.cc or cfg.toolset or p.GCC]
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if not toolset then
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error("Invalid toolset '" + (_OPTIONS.cc or cfg.toolset) + "'")
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end
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return toolset
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end
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function m.header(prj)
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_p('<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>')
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_p('<CodeBlocks_project_file>')
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_p(1,'<FileVersion major="1" minor="6" />')
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-- write project block header
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_p(1,'<Project>')
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_p(2,'<Option title="%s" />', prj.name)
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_p(2,'<Option pch_mode="2" />')
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end
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function m.footer(prj)
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-- write project block footer
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_p(1,'</Project>')
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_p('</CodeBlocks_project_file>')
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end
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m.elements.project = function(prj)
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return {
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m.header,
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m.configurations,
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m.files,
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m.extensions,
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m.footer
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}
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end
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--
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-- Project: Generate the CodeBlocks project file.
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--
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function m.generate(prj)
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p.utf8()
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p.callArray(m.elements.project, prj)
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end
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function m.configurations(prj)
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-- write configuration blocks
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_p(2,'<Build>')
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local platforms = {}
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for cfg in project.eachconfig(prj) do
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local found = false
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for k,v in pairs(platforms) do
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if (v.platform == cfg.platform) then
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table.insert(v.configs, cfg)
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found = true
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break
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end
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end
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if (not found) then
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table.insert(platforms, {platform = cfg.platform, configs = {cfg}})
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end
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end
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for k,platform in pairs(platforms) do
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for k,cfg in pairs(platform.configs) do
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local compiler = m.getcompiler(cfg)
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_p(3,'<Target title="%s">', cfg.longname)
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_p(4,'<Option output="%s" prefix_auto="0" extension_auto="0" />', p.esc(cfg.buildtarget.relpath))
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if cfg.debugdir then
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_p(4,'<Option working_dir="%s" />', p.esc(path.getrelative(prj.location, cfg.debugdir)))
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end
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_p(4,'<Option object_output="%s" />', p.esc(path.getrelative(prj.location, cfg.objdir)))
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-- identify the type of binary
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local types = { WindowedApp = 0, ConsoleApp = 1, StaticLib = 2, SharedLib = 3 }
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_p(4,'<Option type="%d" />', types[cfg.kind])
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_p(4,'<Option compiler="%s" />', m.getcompilername(cfg))
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if (cfg.kind == "SharedLib") then
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_p(4,'<Option createDefFile="0" />')
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_p(4,'<Option createStaticLib="%s" />', iif(cfg.flags.NoImportLib, 0, 1))
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end
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-- begin compiler block --
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_p(4,'<Compiler>')
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for _,flag in ipairs(table.join(compiler.getcflags(cfg), compiler.getcxxflags(cfg), compiler.getdefines(cfg.defines), cfg.buildoptions)) do
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_p(5,'<Add option="%s" />', p.esc(flag))
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end
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if not cfg.flags.NoPCH and cfg.pchheader then
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_p(5,'<Add option="-Winvalid-pch" />')
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_p(5,'<Add option="-include "%s"" />', p.esc(cfg.pchheader))
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end
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for _,v in ipairs(cfg.includedirs) do
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_p(5,'<Add directory="%s" />', p.esc(path.getrelative(prj.location, v)))
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end
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_p(4,'</Compiler>')
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-- end compiler block --
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-- begin linker block --
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_p(4,'<Linker>')
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for _,flag in ipairs(table.join(compiler.getldflags(cfg), cfg.linkoptions)) do
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_p(5,'<Add option="%s" />', p.esc(flag))
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end
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for _,v in ipairs(config.getlinks(cfg, "all", "directory")) do
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_p(5,'<Add directory="%s" />', p.esc(v))
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end
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for _,v in ipairs(config.getlinks(cfg, "all", "basename")) do
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_p(5,'<Add library="%s" />', p.esc(v))
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end
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_p(4,'</Linker>')
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-- end linker block --
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-- begin resource compiler block --
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if config.findfile(cfg, ".rc") then
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_p(4,'<ResourceCompiler>')
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for _,v in ipairs(cfg.includedirs) do
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_p(5,'<Add directory="%s" />', p.esc(v))
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end
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for _,v in ipairs(cfg.resincludedirs) do
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_p(5,'<Add directory="%s" />', p.esc(v))
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end
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_p(4,'</ResourceCompiler>')
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end
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-- end resource compiler block --
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-- begin build steps --
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if #cfg.prebuildcommands > 0 or #cfg.postbuildcommands > 0 then
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_p(4,'<ExtraCommands>')
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for _,v in ipairs(cfg.prebuildcommands) do
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_p(5,'<Add before="%s" />', p.esc(v))
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end
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for _,v in ipairs(cfg.postbuildcommands) do
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_p(5,'<Add after="%s" />', p.esc(v))
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end
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_p(4,'</ExtraCommands>')
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end
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-- end build steps --
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_p(3,'</Target>')
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end
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end
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_p(2,'</Build>')
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end
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--
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-- Write out a list of the source code files in the project.
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--
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function m.files(prj)
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local pchheader
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if (prj.pchheader) then
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pchheader = path.getrelative(prj.location, prj.pchheader)
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end
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local tr = project.getsourcetree(prj)
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tree.traverse(tr, {
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-- source files are handled at the leaves
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onleaf = function(node, depth)
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if node.relpath == node.vpath then
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_p(2,'<Unit filename="%s">', node.relpath)
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else
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_p(2,'<Unit filename="%s">', node.name)
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_p(3,'<Option virtualFolder="%s" />', path.getdirectory(node.vpath))
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end
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if path.isresourcefile(node.name) then
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_p(3,'<Option compilerVar="WINDRES" />')
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elseif path.iscfile(node.name) and prj.language == "C++" then
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_p(3,'<Option compilerVar="CC" />')
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end
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if not prj.flags.NoPCH and node.name == pchheader then
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_p(3,'<Option compilerVar="%s" />', iif(prj.language == "C", "CC", "CPP"))
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_p(3,'<Option compile="1" />')
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_p(3,'<Option weight="0" />')
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_p(3,'<Add option="-x c++-header" />')
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end
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_p(2,'</Unit>')
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end,
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}, false, 1)
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end
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function m.extensions(prj)
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for cfg in project.eachconfig(prj) do
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if cfg.debugenvs and #cfg.debugenvs > 0 then
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--Assumption: if gcc is being used then so is gdb although this section will be ignored by
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--other debuggers. If using gcc and not gdb it will silently not pass the
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--environment arguments to the debugger
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if m.getcompilername(cfg) == "gcc" then
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_p(3,'<debugger>')
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_p(4,'<remote_debugging target="%s">', p.esc(cfg.longname))
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local args = ''
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local sz = #cfg.debugenvs
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for idx, v in ipairs(cfg.debugenvs) do
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args = args .. 'set env ' .. v
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if sz ~= idx then args = args .. '
' end
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end
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_p(5,'<options additional_cmds_before="%s" />',args)
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_p(4,'</remote_debugging>')
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_p(3,'</debugger>')
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else
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error('Sorry at this moment there is no support for debug environment variables with this debugger and codeblocks')
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end
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end
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end
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end
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