NazaraEngine/SDK/src/NDK/Systems/ParticleSystem.cpp

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1.0 KiB
C++

// Copyright (C) 2015 Jérôme Leclercq
// This file is part of the "Nazara Development Kit"
// For conditions of distribution and use, see copyright notice in Prerequesites.hpp
#include <NDK/Systems/ParticleSystem.hpp>
#include <NDK/Components/ParticleGroupComponent.hpp>
namespace Ndk
{
/*!
* \ingroup NDK
* \class Ndk::ParticleSystem
* \brief NDK class that represents the particle system
*
* \remark This system is enabled if the entity has the trait: NodeComponent and any of these two: ParticleGroupComponent
*/
/*!
* \brief Constructs an ParticleSystem object by default
*/
ParticleSystem::ParticleSystem()
{
Requires<ParticleGroupComponent>();
}
/*!
* \brief Operation to perform when system is updated
*
* \param elapsedTime Delta time used for the update
*/
void ParticleSystem::OnUpdate(float elapsedTime)
{
for (const Ndk::EntityHandle& entity : GetEntities())
{
ParticleGroupComponent& group = entity->GetComponent<ParticleGroupComponent>();
group.Update(elapsedTime);
}
}
SystemIndex ParticleSystem::systemIndex;
}