NazaraEngine/tests/SDK/NDK/StateMachine.cpp

48 lines
841 B
C++

#include <NDK/StateMachine.hpp>
#include <Catch/catch.hpp>
class TestState : public Ndk::State
{
public:
void Enter(Ndk::StateMachine& fsm) override
{
m_isUpdated = false;
}
bool IsUpdated() const
{
return m_isUpdated;
}
void Leave(Ndk::StateMachine& fsm) override
{
}
bool Update(Ndk::StateMachine& fsm, float elapsedTime) override
{
m_isUpdated = true;
}
private:
bool m_isUpdated;
};
SCENARIO("State & StateMachine", "[NDK][STATE]")
{
GIVEN("A statemachine with our TestState")
{
std::shared_ptr<TestState> testState = std::make_shared<TestState>();
Ndk::StateMachine stateMachine(testState);
REQUIRE(!testState->IsUpdated());
WHEN("We update our machine")
{
stateMachine.Update(1.f);
THEN("Our state has been updated")
{
REQUIRE(testState->IsUpdated());
}
}
}
}