48 lines
841 B
C++
48 lines
841 B
C++
#include <NDK/StateMachine.hpp>
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#include <Catch/catch.hpp>
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class TestState : public Ndk::State
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{
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public:
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void Enter(Ndk::StateMachine& fsm) override
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{
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m_isUpdated = false;
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}
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bool IsUpdated() const
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{
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return m_isUpdated;
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}
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void Leave(Ndk::StateMachine& fsm) override
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{
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}
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bool Update(Ndk::StateMachine& fsm, float elapsedTime) override
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{
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m_isUpdated = true;
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}
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private:
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bool m_isUpdated;
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};
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SCENARIO("State & StateMachine", "[NDK][STATE]")
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{
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GIVEN("A statemachine with our TestState")
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{
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std::shared_ptr<TestState> testState = std::make_shared<TestState>();
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Ndk::StateMachine stateMachine(testState);
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REQUIRE(!testState->IsUpdated());
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WHEN("We update our machine")
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{
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stateMachine.Update(1.f);
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THEN("Our state has been updated")
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{
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REQUIRE(testState->IsUpdated());
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}
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}
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}
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} |